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WebSocket Connect through HTTP Proxy
See more WebSocket Examples
This example shows how to establish a WebSocket connection through an HTTP proxy server.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// This example borrows the code from the REST using HTTP Proxy example.
// We first use the Chilkat Socket object to establish a connection to the WebSocket server through an HTTP proxy.
// Next, the Rest object uses the Socket object for its connection.
// Finally, the WebSocket object uses the Rest object for its connection.
//
const rest = try chilkat.Rest.init();
defer rest.deinit();
const socket = try chilkat.Socket.init();
defer socket.deinit();
// Set the HTTP proxy domain or IP address, and port.
socket.setHttpProxyHostname("192.168.1.79");
socket.setHttpProxyPort(808);
// Provide authentication to the HTTP proxy, if needed.
socket.setHttpProxyUsername("HTTP_PROXY_LOGIN");
socket.setHttpProxyPassword("HTTP_PROXY_PASSWORD");
socket.setHttpProxyAuthMethod("Basic");
// Indicate that HTTP requests (i.e. the WebSocket opening handshake) will be sent over the socket.
// This is important for how the HTTP proxy connection is established.
socket.setHttpProxyForHttp(true);
// Connect to the websocket server through the HTTP proxy.
const b_tls = false;
const port = 80;
const max_wait_ms = 5000;
socket.connect("some-websocket-server.com", port, b_tls, max_wait_ms) catch {
std.debug.print("Connect Failure Error Code: {d}\n", .{socket.getConnectFailReason()});
std.debug.print("{s}\n", .{try socket.getLastErrorText(alloc)});
return;
};
// Tell the Rest object to use the connected socket.
rest.useConnection(socket, true) catch {
std.debug.print("{s}\n", .{try rest.getLastErrorText(alloc)});
return;
};
const ws = try chilkat.WebSocket.init();
defer ws.deinit();
// Tell the WebSocket to use this connection.
ws.useConnection(rest) catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
ws.addClientHeaders() catch {};
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
rest.addHeader("Sec-WebSocket-Protocol", "x-some-websocket-subprotocol") catch {};
rest.addHeader("Origin", "http://some-websocket-server.com") catch {};
// Do the open handshake.
const response_body = rest.fullRequestNoBody(alloc, "GET", "/something") catch {
std.debug.print("{s}\n", .{try rest.getLastErrorText(alloc)});
return;
};
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
const status_code = rest.getResponseStatusCode();
std.debug.print("Response status code: {d}\n", .{status_code});
if (status_code != 101) {
std.debug.print("{s}\n", .{response_body});
std.debug.print("-- Failed because of unexpected response status code.\n", .{});
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
ws.validateServerHandshake() catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
std.debug.print("WebSocket connection successful.\n", .{});
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest and socket objects...)
std.debug.print("Success.\n", .{});
}