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Duplicate Python websockets
See more WebSocket Examples
Demonstrates how to duplicate the following Python client-side websocket snippet:
async with websockets.connect('ws://192.168.1.35/websocket') as websocket:
await websocket.send("http.controller_login:username=xxx&password=xxxxx")
response = await websocket.recv()
Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// In Python, the following line of code does more than just connect:
//
// websockets.connect('ws://192.168.1.35/websocket')
//
// It is connecting to 192.168.1.35 without using TLS. If the URI starts with "wss://", then TLS should be used.
// But this URI begins with just "ws:/", so no TLS.
// Also, after connecting, a GET request is sent to the /websocket endpoint.
// In summary, the websockets.connect function is establishing the connection and it sends a GET request.
// First establish the connection.
// No TLS, use the default HTTP port 80.
const rest = try chilkat.Rest.init();
defer rest.deinit();
rest.connect("192.168.1.35", 80, false, false) catch {
std.debug.print("{s}\n", .{try rest.getLastErrorText(alloc)});
return;
};
const ws = try chilkat.WebSocket.init();
defer ws.deinit();
// Tell the WebSocket to use this connection.
ws.useConnection(rest) catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
ws.addClientHeaders() catch {};
// Now send the GET request to /websockets.
const response_body = rest.fullRequestNoBody(alloc, "GET", "/websockets") catch {
std.debug.print("{s}\n", .{try rest.getLastErrorText(alloc)});
return;
};
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
const status_code = rest.getResponseStatusCode();
std.debug.print("Response status code: {d}\n", .{status_code});
if (status_code != 101) {
std.debug.print("{s}\n", .{response_body});
std.debug.print("-- Failed because of unexpected response status code.\n", .{});
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response.
ws.validateServerHandshake() catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
std.debug.print("WebSocket connection successful.\n", .{});
// The application may now begin sending and receiving frames on the WebSocket connection.
// The 1st frame sent by the Python snippet is:
//
// websocket.send("http.controller_login:username=xxx&password=xxxxx")
//
// Send the same using Chilkat, and get the response.
const final_frame = true;
ws.sendFrame("http.controller_login:username=xxx&password=xxxxx", final_frame) catch {
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Read an incoming frame.
ws.readFrame() catch {
std.debug.print("Failed to receive a frame\n", .{});
std.debug.print("ReadFrame fail reason = {d}\n", .{ws.getReadFrameFailReason()});
std.debug.print("{s}\n", .{try ws.getLastErrorText(alloc)});
return;
};
// Show the string that was received.
const received_str = try ws.getFrameData(alloc);
std.debug.print("Received: {s}\n", .{received_str});
// Continue with whatever additional communications are desired...
// ....
//
}