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SSH Tunnel Per-Client Logging and Client Identifier
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Demonstrates the ClientLogDir and ClientIdentifier properties. When ClientLogDir is set, a separate log file is created for each tunnel client; ClientIdentifier is the SSH client-identification string sent during the handshake.
Note: The log paths are relative to the application's current working directory. Absolute paths may also be used.
Background: When many clients share one tunnel, a single combined log is hard to follow, so
ClientLogDir gives each connection its own file — the fastest way to diagnose one misbehaving client. ClientIdentifier sets the version string the server sees; overriding the default is occasionally needed for compatibility with servers that key behavior off the client identification, or simply to label your application in server logs.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// Demonstrates the SshTunnel per-client logging properties ClientLogDir and ClientIdentifier.
const tunnel = try chilkat.SshTunnel.init();
defer tunnel.deinit();
// When ClientLogDir is set, a separate log file is created for each tunnel client in this
// directory, which is useful for troubleshooting individual connections.
tunnel.setClientLogDir("qa_output/client_logs");
// The SSH client-identification string sent to the SSH server during the handshake.
tunnel.setClientIdentifier("SSH-2.0-MyTunnelApp_1.0");
tunnel.setDestHostname("db.internal.example.com");
tunnel.setDestPort(5432);
const ssh_port = 22;
tunnel.connect("ssh.example.com", ssh_port) catch {
std.debug.print("{s}\n", .{try tunnel.getLastErrorText(alloc)});
return;
};
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
const password = "mySshPassword";
tunnel.authenticatePw("mySshLogin", password) catch {
std.debug.print("{s}\n", .{try tunnel.getLastErrorText(alloc)});
return;
};
const listen_port = 1080;
tunnel.beginAccepting(listen_port) catch {
std.debug.print("{s}\n", .{try tunnel.getLastErrorText(alloc)});
return;
};
std.debug.print("Tunnel running; each client is logged in {s}\n", .{try tunnel.getClientLogDir(alloc)});
const wait_for_thread_exit = true;
tunnel.closeTunnel(wait_for_thread_exit) catch {
std.debug.print("{s}\n", .{try tunnel.getLastErrorText(alloc)});
return;
};
}