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Connect a TCP or TLS Socket

See more Socket/SSL/TLS Examples

Demonstrates Socket.Connect, which establishes a TCP connection to a host and port. Setting the TLS argument to _TRUE_ performs a TLS handshake after the TCP connection succeeds.

Background. The hostname may be a DNS name or a numeric IPv4/IPv6 address. The final argument bounds how long the connect attempt waits before failing. On failure, ConnectFailReason and LastErrorText provide detail.

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const std = @import("std");
const chilkat = @import("chilkat");

pub fn main(init: std.process.Init) !void {
    const alloc = init.arena.allocator();

    const socket = try chilkat.Socket.init();
    defer socket.deinit();

    // Connect to the server using TLS.  The 3rd argument enables the TLS handshake after the TCP
    // connection succeeds; the 4th is the maximum time to wait, in milliseconds.
    const b_tls = true;
    const max_wait_ms = 5000;
    socket.connect("example.com", 5000, b_tls, max_wait_ms) catch {
        std.debug.print("{s}\n", .{try socket.getLastErrorText(alloc)});
        return;
    };

    // StringCharset controls the character encoding used when sending and receiving text.
    socket.setStringCharset("utf-8");

    // The socket is now connected and ready to send and receive data using whatever protocol the
    // application implements.
    std.debug.print("Connected: {}\n", .{socket.getIsConnected()});

    // Close the connection when finished.  The argument is the maximum time to wait for a clean
    // shutdown, in milliseconds.
    socket.close(1000) catch {
        std.debug.print("{s}\n", .{try socket.getLastErrorText(alloc)});
        return;
    };
}