Zig
Zig
SFTP Upload from Local Filesystem
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Demonstrates how to upload a file to an SSH server. There are no limitations on file size, and the file is streamed directly from the local filesystem.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
const sftp = try chilkat.SFtp.init();
defer sftp.deinit();
// Set some timeouts, in milliseconds:
sftp.setConnectTimeoutMs(5000);
sftp.setIdleTimeoutMs(10000);
// Connect to the SSH server.
// The standard SSH port = 22
// The hostname may be a hostname or IP address.
const hostname = "sftp.example.com";
const port = 22;
sftp.connect(hostname, port) catch {
std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
return;
};
// Authenticate with the SSH server. Chilkat SFTP supports
// both password-based authenication as well as public-key
// authentication. This example uses password authenication.
sftp.authenticatePw("myLogin", "myPassword") catch {
std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
return;
};
// After authenticating, the SFTP subsystem must be initialized:
sftp.initializeSftp() catch {
std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
return;
};
// Open a file for writing on the SSH server.
// If the file already exists, it is overwritten.
// (Specify "createNew" instead of "createTruncate" to
// prevent overwriting existing files.)
const handle = sftp.openFile(alloc, "hamlet.xml", "writeOnly", "createTruncate") catch {
std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
return;
};
// Upload from the local file to the SSH server.
sftp.uploadFile(handle, "c:/temp/hamlet.xml") catch {
std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
return;
};
// -----------------------------------------------------------------------------
// This is important. You must close the handle on the server.
// Otherwise open handles will accumulate on the server until eventually a limit
// is reached and the server will fail on a call to OpenFile.
// -----------------------------------------------------------------------------
// Close the file.
sftp.closeHandle(handle) catch {
std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
return;
};
std.debug.print("Success.\n", .{});
}