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Disconnect from an SFTP Server

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Demonstrates the Chilkat SFtp.Disconnect method, which closes the current SSH/SFTP connection. It takes no arguments. All remote file and directory handles from the session become invalid and must not be reused.

Background: Disconnecting releases the SSH transport and every SFTP handle opened on it. The object itself stays reusable, but a later session must repeat the full setup — Connect, authenticate, then InitializeSftp — because the SFTP subsystem does not survive a disconnect.

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const std = @import("std");
const chilkat = @import("chilkat");

pub fn main(init: std.process.Init) !void {
    const alloc = init.arena.allocator();

    // Demonstrates the SFtp.Disconnect method, which closes the current SSH/SFTP connection.  It
    // takes no arguments.  All remote file and directory handles from the session become invalid.

    const sftp = try chilkat.SFtp.init();
    defer sftp.deinit();

    // Step 1: Connect the SSH transport.  Port 22 is the usual port.
    const port = 22;
    sftp.connect("sftp.example.com", port) catch {
        std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
        return;
    };

    // Normally you would not hard-code the password in source.  You should instead obtain it
    // from an interactive prompt, environment variable, or a secrets vault.
    const password = "mySshPassword";

    sftp.authenticatePw("mySshLogin", password) catch {
        std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
        return;
    };

    // Step 3: Open the SFTP subsystem.  This must be done after authentication and before any
    // file or directory operations.
    sftp.initializeSftp() catch {
        std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
        return;
    };

    // ... perform SFTP operations ...

    // Close the connection.  The object remains reusable: a later session must Connect,
    // authenticate, and InitializeSftp again.
    sftp.disconnect();
}