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Disconnect from an SFTP Server
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Demonstrates the Chilkat SFtp.Disconnect method, which closes the current SSH/SFTP connection. It takes no arguments. All remote file and directory handles from the session become invalid and must not be reused.
Background: Disconnecting releases the SSH transport and every SFTP handle opened on it. The object itself stays reusable, but a later session must repeat the full setup —
Connect, authenticate, then InitializeSftp — because the SFTP subsystem does not survive a disconnect.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// Demonstrates the SFtp.Disconnect method, which closes the current SSH/SFTP connection. It
// takes no arguments. All remote file and directory handles from the session become invalid.
const sftp = try chilkat.SFtp.init();
defer sftp.deinit();
// Step 1: Connect the SSH transport. Port 22 is the usual port.
const port = 22;
sftp.connect("sftp.example.com", port) catch {
std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
return;
};
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
const password = "mySshPassword";
sftp.authenticatePw("mySshLogin", password) catch {
std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
return;
};
// Step 3: Open the SFTP subsystem. This must be done after authentication and before any
// file or directory operations.
sftp.initializeSftp() catch {
std.debug.print("{s}\n", .{try sftp.getLastErrorText(alloc)});
return;
};
// ... perform SFTP operations ...
// Close the connection. The object remains reusable: a later session must Connect,
// authenticate, and InitializeSftp again.
sftp.disconnect();
}