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Set a MIME Body from Binary Bytes (BinData)
See more MIME Examples
Demonstrates the Chilkat Mime.SetBodyBd method, which sets the decoded body bytes from a BinData, changes the transfer encoding to base64, and preserves the bytes exactly. The only argument is the BinData.
Note: The file paths are relative to the application's current working directory. Absolute paths may also be used. Supply the paths appropriate to your own environment.
Background: This is the direct way to put arbitrary binary content into a part from memory — a generated image, a decrypted blob — without a temporary file. Chilkat base64-encodes it so the bytes survive text-based transports unchanged. Note it does not set a
Content-Type or disposition, so assign those yourself to describe what the bytes are.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// Demonstrates the Mime.SetBodyBd method, which sets the decoded body bytes from a BinData,
// changes the transfer encoding to base64, and preserves the bytes exactly. The only argument is
// the BinData.
// Put the binary body bytes into a BinData.
const bd = try chilkat.BinData.init();
defer bd.deinit();
bd.loadFile("qa_data/photo.jpg") catch {
std.debug.print("{s}\n", .{try bd.getLastErrorText(alloc)});
return;
};
const mime = try chilkat.Mime.init();
defer mime.deinit();
// Set a Content-Type for the binary content (SetBodyBd does not set one itself).
mime.setContentType("image/jpeg");
mime.setBodyBd(bd) catch {
std.debug.print("{s}\n", .{try mime.getLastErrorText(alloc)});
return;
};
std.debug.print("Body set from {d} bytes.\n", .{bd.getNumBytes()});
}