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Render an Email to MIME Bytes in a BinData

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Demonstrates the Chilkat MailMan.RenderToMimeBd method, which renders an Email object as MIME bytes and appends the result to a BinData, without sending the email. This example renders a message into a BinData and prints the byte count.

Background: This is the binary version of RenderToMime. A BinData holds raw bytes, which is the right container when you want the rendered MIME as binary — to write it directly to a file or socket, hash it, or hand it to another API expecting a byte buffer — rather than as text.

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Zig
const std = @import("std");
const chilkat = @import("chilkat");

pub fn main(init: std.process.Init) !void {
    const alloc = init.arena.allocator();

    // Demonstrates the MailMan.RenderToMimeBd method, which renders an Email object as MIME
    // bytes and appends the result to a BinData (without sending the email).

    const mailman = try chilkat.MailMan.init();
    defer mailman.deinit();

    // Build the email to render.
    const email = try chilkat.Email.init();
    defer email.deinit();
    email.setSubject("Rendered email");
    email.setFrom("alice@example.com");
    email.addTo("Bob", "bob@example.com") catch {};
    email.setBody("This message is rendered to MIME bytes in a BinData.");

    // Render the MIME into a BinData.
    const bd_mime = try chilkat.BinData.init();
    defer bd_mime.deinit();

    mailman.renderToMimeBd(email, bd_mime) catch {
        std.debug.print("{s}\n", .{try mailman.getLastErrorText(alloc)});
        return;
    };

    std.debug.print("Rendered MIME size (bytes) = {d}\n", .{bd_mime.getNumBytes()});
}