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FTP Socket Buffer and Address Options
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Demonstrates the SoRcvBuf, SoSndBuf, PreferIpv6, and ClientIpAddress properties.
Background: These are low-level knobs for specific situations. Larger send/receive buffers can improve throughput on high-bandwidth, high-latency links, though the defaults suit the common case.
PreferIpv6 only matters when a hostname resolves to both address families, choosing which to try first. ClientIpAddress is normally left unset; set it on a multihomed host to bind the outgoing connection to a particular local interface. Change any of these only with a concrete reason.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
const ftp = try chilkat.Ftp2.init();
defer ftp.deinit();
ftp.setHostname("ftp.example.com");
ftp.setUsername("myFtpLogin");
// SoRcvBuf and SoSndBuf set the TCP socket receive/send buffer sizes. The defaults are tuned for
// the common case; larger values can sometimes help throughput on high-latency links.
ftp.setSoRcvBuf(4194304);
ftp.setSoSndBuf(524288);
// PreferIpv6 (default false) chooses IPv6 over IPv4 when a hostname resolves to both.
ftp.setPreferIpv6(false);
// ClientIpAddress is normally left unset; set it on a multihomed host to bind the outgoing
// connection to a specific local interface.
ftp.setClientIpAddress("192.168.1.50");
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
ftp.setPassword("myPassword");
ftp.connect() catch {
std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
return;
};
std.debug.print("Connected with custom socket options.\n", .{});
ftp.disconnect() catch {
std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
return;
};
}