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Send an FTP NOOP (Keep-Alive)

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Demonstrates the Chilkat Ftp2.Noop method, which sends the FTP NOOP command. It takes no arguments and succeeds only when the server returns a positive reply.

Background: NOOP asks the server to do nothing and simply reply, which makes it the standard keep-alive: sending one periodically resets the server's idle timer so a long-running job does not lose its control connection between transfers. Because it exercises a real request/reply round trip, a successful NOOP is also firmer evidence the connection is alive than CheckConnection.

Chilkat Zig Downloads

Zig
const std = @import("std");
const chilkat = @import("chilkat");

pub fn main(init: std.process.Init) !void {
    const alloc = init.arena.allocator();

    // Demonstrates the Ftp2.Noop method, which sends the FTP NOOP command.  It takes no arguments.
    // The server must return a positive reply for the method to succeed.

    const ftp = try chilkat.Ftp2.init();
    defer ftp.deinit();

    ftp.setHostname("ftp.example.com");
    ftp.setUsername("myFtpLogin");

    // Normally you would not hard-code the password in source.  You should instead obtain it
    // from an interactive prompt, environment variable, or a secrets vault.
    ftp.setPassword("myPassword");

    // Connect and log in (Connect performs both).
    ftp.connect() catch {
        std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
        return;
    };

    // NOOP does nothing on the server, but a successful reply confirms the control connection is
    // still responsive -- useful as a keep-alive during an otherwise idle session.
    ftp.noop() catch {
        std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
        return;
    };

    std.debug.print("NOOP acknowledged by the server.\n", .{});

    ftp.disconnect() catch {
        std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
        return;
    };
}