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Send an FTP NOOP (Keep-Alive)
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Demonstrates the Chilkat Ftp2.Noop method, which sends the FTP NOOP command. It takes no arguments and succeeds only when the server returns a positive reply.
Background:
NOOP asks the server to do nothing and simply reply, which makes it the standard keep-alive: sending one periodically resets the server's idle timer so a long-running job does not lose its control connection between transfers. Because it exercises a real request/reply round trip, a successful NOOP is also firmer evidence the connection is alive than CheckConnection.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// Demonstrates the Ftp2.Noop method, which sends the FTP NOOP command. It takes no arguments.
// The server must return a positive reply for the method to succeed.
const ftp = try chilkat.Ftp2.init();
defer ftp.deinit();
ftp.setHostname("ftp.example.com");
ftp.setUsername("myFtpLogin");
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
ftp.setPassword("myPassword");
// Connect and log in (Connect performs both).
ftp.connect() catch {
std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
return;
};
// NOOP does nothing on the server, but a successful reply confirms the control connection is
// still responsive -- useful as a keep-alive during an otherwise idle session.
ftp.noop() catch {
std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
return;
};
std.debug.print("NOOP acknowledged by the server.\n", .{});
ftp.disconnect() catch {
std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
return;
};
}