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Connect and Log In to an FTP Server

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Demonstrates the Chilkat Ftp2.Connect method, which connects to the server and authenticates in a single call. It takes no arguments and uses the Hostname, Port, Username, and Password properties.

Background: Connect is the one-call path that covers the whole handshake: it opens the TCP connection (through any configured proxy), negotiates TLS if enabled, reads the server greeting, and sends USER/PASS to log in. For most applications this is all that is needed. Use ConnectOnly plus LoginAfterConnectOnly instead when you need to do something between connecting and authenticating — such as inspecting the greeting or choosing credentials based on it.

Chilkat Zig Downloads

Zig
const std = @import("std");
const chilkat = @import("chilkat");

pub fn main(init: std.process.Init) !void {
    const alloc = init.arena.allocator();

    // Demonstrates the Ftp2.Connect method, which connects to the server and authenticates in one
    // call.  It takes no arguments and uses the Hostname, Port, Username, and Password properties.

    const ftp = try chilkat.Ftp2.init();
    defer ftp.deinit();

    // The FTP server to connect to.  Port defaults to 21 for FTP.
    ftp.setHostname("ftp.example.com");
    ftp.setPort(21);

    // The login credentials.
    ftp.setUsername("myFtpLogin");

    // Normally you would not hard-code the password in source.  You should instead obtain it
    // from an interactive prompt, environment variable, or a secrets vault.
    ftp.setPassword("myPassword");

    // Connect negotiates any configured proxy and TLS, receives the greeting, and logs in.
    ftp.connect() catch {
        std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
        return;
    };

    std.debug.print("Connected and logged in.\n", .{});

    ftp.disconnect() catch {
        std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
        return;
    };
}