Zig
Zig
Connect and Log In to an FTP Server
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Demonstrates the Chilkat Ftp2.Connect method, which connects to the server and authenticates in a single call. It takes no arguments and uses the Hostname, Port, Username, and Password properties.
Background:
Connect is the one-call path that covers the whole handshake: it opens the TCP connection (through any configured proxy), negotiates TLS if enabled, reads the server greeting, and sends USER/PASS to log in. For most applications this is all that is needed. Use ConnectOnly plus LoginAfterConnectOnly instead when you need to do something between connecting and authenticating — such as inspecting the greeting or choosing credentials based on it.Chilkat Zig Downloads
const std = @import("std");
const chilkat = @import("chilkat");
pub fn main(init: std.process.Init) !void {
const alloc = init.arena.allocator();
// Demonstrates the Ftp2.Connect method, which connects to the server and authenticates in one
// call. It takes no arguments and uses the Hostname, Port, Username, and Password properties.
const ftp = try chilkat.Ftp2.init();
defer ftp.deinit();
// The FTP server to connect to. Port defaults to 21 for FTP.
ftp.setHostname("ftp.example.com");
ftp.setPort(21);
// The login credentials.
ftp.setUsername("myFtpLogin");
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
ftp.setPassword("myPassword");
// Connect negotiates any configured proxy and TLS, receives the greeting, and logs in.
ftp.connect() catch {
std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
return;
};
std.debug.print("Connected and logged in.\n", .{});
ftp.disconnect() catch {
std.debug.print("{s}\n", .{try ftp.getLastErrorText(alloc)});
return;
};
}