Xbase++
Xbase++
WebSocket Connect
See more WebSocket Examples
Demonstrates how to establish a WebSocket connection. Once the connection is established, messages may be sent back-and-forth. Messages are sent in frames, where the last frame in the message is indicated by a "final" bit. A frame constitutes the entire message if the first frame sent has the "final" bit sent. (In most cases, you'll probably be sending single-frame messages.)Chilkat Xbase++ Downloads
LOCAL nSuccess
LOCAL oRest
LOCAL oWs
LOCAL cResponseBody
LOCAL nStatusCode
nSuccess := 0
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// A WebSocket connection begins life as an HTTP GET request containing a few special header fields,
// such as "Upgrade: websocket".
// Your application will use the Chilkat Rest class to send the initial HTTP GET. This allows you
// to use the full capability of the Chilkat Rest class to customize the GET for any particular situation.
// For example:
//
// - If custom HTTP request header fields must be added.
// - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc.
// - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required.
//
oRest := CreateObject("Chilkat.Rest")
nSuccess := oRest:Connect("someserver.com", 80, 0, 0)
IF (nSuccess != 1)
? oRest:LastErrorText
oRest:destroy()
RETURN
ENDIF
oWs := CreateObject("Chilkat.WebSocket")
// Tell the WebSocket to use this connection.
nSuccess := oWs:UseConnection(oRest)
IF (nSuccess != 1)
? oWs:LastErrorText
oRest:destroy()
oWs:destroy()
RETURN
ENDIF
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
oWs:AddClientHeaders()
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
oRest:AddHeader("Sec-WebSocket-Protocol", "x-something")
oRest:AddHeader("Origin", "http://someserver.com")
// Do the open handshake.
cResponseBody := oRest:FullRequestNoBody("GET", "/something")
IF (oRest:LastMethodSuccess != 1)
? oRest:LastErrorText
oRest:destroy()
oWs:destroy()
RETURN
ENDIF
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
nStatusCode := oRest:ResponseStatusCode
? "Response status code: " + Str(nStatusCode)
IF (nStatusCode != 101)
? cResponseBody
? "-- Failed because of unexpected response status code."
oRest:destroy()
oWs:destroy()
RETURN
ENDIF
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
nSuccess := oWs:ValidateServerHandshake()
IF (nSuccess != 1)
? oWs:LastErrorText
oRest:destroy()
oWs:destroy()
RETURN
ENDIF
? "WebSocket connection successful."
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest object...)
oRest:destroy()
oWs:destroy()