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Xbase++

UniPin Game List

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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.

Chilkat Xbase++ Downloads

Xbase++
LOCAL nSuccess
LOCAL oHttp
LOCAL oDt
LOCAL cTimestamp
LOCAL cPartnerId
LOCAL oCrypt
LOCAL oSbMacData
LOCAL cAuth
LOCAL oResp
LOCAL oSbResponseBody
LOCAL oJResp
LOCAL nRespStatusCode
LOCAL cGame_category
LOCAL cGame_code
LOCAL cGame_name
LOCAL cIcon_url
LOCAL cGame_status
LOCAL cUpdated_at
LOCAL nStatus
LOCAL cReason
LOCAL i
LOCAL nCount_i

nSuccess := 0

//  This example assumes the Chilkat API to have been previously unlocked.
//  See Global Unlock Sample for sample code.

oHttp := CreateObject("Chilkat.Http")

//  Implements the following CURL command:

//  curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
//  --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
//  --header 'timestamp: 1566552295' \
//  --header 'path: in-game-topup/list' \
//  --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
//  --header 'Content-Type: application/json'

//  Use the following online tool to generate HTTP code from a CURL command
//  Convert a cURL Command to HTTP Source Code

oDt := CreateObject("Chilkat.CkDateTime")
oDt:SetFromCurrentSystemTime()
cTimestamp := oDt:GetAsUnixTimeStr(0)

//  Change this to your actual partner ID.
cPartnerId := "587e3675-e0ed-4e9e-9b39-099b11498fdc"

oHttp:SetRequestHeader("path", "in-game-topup/list")
oHttp:SetRequestHeader("timestamp", cTimestamp)
oHttp:SetRequestHeader("partnerid", cPartnerId)
oHttp:SetRequestHeader("Content-Type", "application/json")

//  Calculate the auth header using  hash_hmac(sha256,partnerid+timestamp+path,secretkey)
oCrypt := CreateObject("Chilkat.Crypt2")
oCrypt:MacAlgorithm := "hmac"
oCrypt:HashAlgorithm := "sha256"
oCrypt:EncodingMode := "hexlower"

//  Change this to your actual secret key..
oCrypt:SetMacKeyEncoded("wabc123asljdgadlgd3", "us-ascii")

oSbMacData := CreateObject("Chilkat.StringBuilder")
oSbMacData:Append(cPartnerId)
oSbMacData:Append(cTimestamp)
oSbMacData:Append("in-game-topup/list")

cAuth := oCrypt:MacStringENC(oSbMacData:GetAsString())
oHttp:SetRequestHeader("auth", cAuth)

oResp := CreateObject("Chilkat.HttpResponse")
nSuccess := oHttp:HttpNoBody("POST", "https://dev-api.unipin.com/in-game-topup/list", oResp)
IF (nSuccess == 0)
    ? oHttp:LastErrorText
    oHttp:destroy()
    oDt:destroy()
    oCrypt:destroy()
    oSbMacData:destroy()
    oResp:destroy()
    RETURN
ENDIF

oSbResponseBody := CreateObject("Chilkat.StringBuilder")
oResp:GetBodySb(oSbResponseBody)
oJResp := CreateObject("Chilkat.JsonObject")
oJResp:LoadSb(oSbResponseBody)
oJResp:EmitCompact := 0

? "Response Body:"
? oJResp:Emit()

nRespStatusCode := oResp:StatusCode
? "Response Status Code = " + Str(nRespStatusCode)
IF (nRespStatusCode >= 400)
    ? "Response Header:"
    ? oResp:Header
    ? "Failed."
    oHttp:destroy()
    oDt:destroy()
    oCrypt:destroy()
    oSbMacData:destroy()
    oResp:destroy()
    oSbResponseBody:destroy()
    oJResp:destroy()
    RETURN
ENDIF

//  Sample JSON response:
//  (Sample code for parsing the JSON response is shown below)

//  {
//    "game_list": [
//      {
//        "game_category": "MLBB_ID",
//        "game_code": "MLBBD_ID",
//        "game_name": "Mobile Legends Diamonds",
//        "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
//        "game_status": "active",
//        "updated_at": "2019-08-09 16:35:43"
//      },
//      {
//        "game_category": "MLBB_ID",
//        "game_code": "MLBBS_ID",
//        "game_name": "Mobile Legends Starlight Member",
//        "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
//        "game_status": "active",
//        "updated_at": "2019-08-09 16:34:18"
//      },
//  ...
//  ...
//    ],
//    "status": 1,
//    "reason": "Successful"
//  }

//  Sample code for parsing the JSON response...
//  Use the following online tool to generate parsing code from sample JSON:
//  Generate Parsing Code from JSON

nStatus := oJResp:IntOf("status")
cReason := oJResp:StringOf("reason")
i := 0
nCount_i := oJResp:SizeOfArray("game_list")
DO WHILE i < nCount_i
    oJResp:I := i
    cGame_category := oJResp:StringOf("game_list[i].game_category")
    cGame_code := oJResp:StringOf("game_list[i].game_code")
    cGame_name := oJResp:StringOf("game_list[i].game_name")
    cIcon_url := oJResp:StringOf("game_list[i].icon_url")
    cGame_status := oJResp:StringOf("game_list[i].game_status")
    cUpdated_at := oJResp:StringOf("game_list[i].updated_at")
    i := i + 1
ENDDO

oHttp:destroy()
oDt:destroy()
oCrypt:destroy()
oSbMacData:destroy()
oResp:destroy()
oSbResponseBody:destroy()
oJResp:destroy()