Unicode C++
Unicode C++
Modify Name of File Stored within Zip when Creating a .zip
See more Zip Examples
Demonstrates how to create a zip where the filename within the .zip is different than the filename that was added from the filesystem.Chilkat Unicode C++ Downloads
#include <CkZipW.h>
#include <CkZipEntryW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkZipW zip;
// Intialize the zip object by calling NewZip.
success = zip.NewZip(L"myZip.zip");
// Add a reference to a file on disk to the zip object.
// (When appending files to a zip, the files are not actually
// read into memory. References to the file(s) are added.
// When WriteZip is called, the referenced files are streamed in
// and compressed to the .zip.)
bool saveExtraPath = false;
success = zip.AddFile(L"/temp/a/hamlet.xml",saveExtraPath);
if (success == false) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
// The zip object references a single file.
// Retrieve the entry object...
CkZipEntryW entry;
zip.EntryAt(0,entry);
// Set the entry's filename to anything you want:
entry.put_FileName(L"somethingElse.xml");
// Note: Internally, the zip component retains the name of
// the file referenced. The current setting of the zip entry's
// FileName property is stored in the .zip when writing.
// The zip written here will contain somethingElse.xml
success = zip.WriteZipAndClose();
if (success != true) {
wprintf(L"%s\n",zip.lastErrorText());
}
else {
wprintf(L"Zip created!\n");
}
}