Unicode C++
Unicode C++
Append Dir Tree to Existing Zip w/out Rewriting Entire Zip
See more Zip Examples
Demonstrates how to use the QuickAppend method to append a directory tree to an existing .zip archive. This method works by editing the existing .zip -- it does not rewrite or recompress the contents of the existing .zip. It is the fastest way to append additional files to a pre-existing large .zip archive.Chilkat Unicode C++ Downloads
#include <CkZipW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkZipW zip;
// The NewZip method only initializes the Zip object -- it does
// not create or write a .zip file.
success = zip.NewZip(L"notUsed.zip");
if (success == false) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
// Add a references to all files in a directory tree.
// Note: this does not read or compress the file contents --
// it simply adds file references to the zip object.
bool recurse = true;
success = zip.AppendFiles(L"c:/temp/abc123/*",recurse);
if (success == false) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
// Appends the contents of the zip object to the preExisting.zip
// zip archive. preExisting.zip is opened, and the files
// referenced by this zip object are streamed in, compressed,
// and appended to the end of the archive.
success = zip.QuickAppend(L"preExisting.zip");
if (success == false) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
wprintf(L"Success!\n");
// Note: Additional files, directory trees, or in-memory data
// can be appended by calling AddFile, AppendFiles,
// AddString, AddBd, AddSb, etc. multiple times.
// Whatever files and/or in-memory data that are referenced by
// this zip object will be appended to preExisting.zip when
// QuickAppend is called
}