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Unicode C++

Add Binary Data to a ZIP Using AddBd

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This example demonstrates how to use the AddBd method to add binary data from a BinData object as a file entry within a ZIP archive.

The data is created entirely in memory, added to the ZIP as data/binary.dat, and then written to disk.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkZipW.h>
#include <CkBinDataW.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  Create a new ZIP archive.
    CkZipW zip;

    success = zip.NewZip(L"inMemoryData.zip");
    if (success == false) {
        wprintf(L"%s\n",zip.lastErrorText());
        return;
    }

    //  Create a BinData object containing binary content.
    CkBinDataW bd;

    //  Append some bytes as hexadecimal.
    //  The decoded bytes will become the contents of the ZIP entry.
    success = bd.AppendEncoded(L"000102030405060708090A0B0C0D0E0F",L"hex");
    if (success == false) {
        wprintf(L"%s\n",bd.lastErrorText());
        return;
    }

    //  Add the BinData contents as a file entry within the ZIP.
    //  The file will be stored as "data/binary.dat" inside the ZIP archive.
    success = zip.AddBd(L"data/binary.dat",bd);
    if (success == false) {
        wprintf(L"%s\n",zip.lastErrorText());
        return;
    }

    //  Write the ZIP archive to disk and close it.
    success = zip.WriteZipAndClose();
    if (success == false) {
        wprintf(L"%s\n",zip.lastErrorText());
        return;
    }

    wprintf(L"ZIP archive created successfully.\n");
    }