Unicode C++
Unicode C++
Add Files to a ZIP Using AddFile
See more Zip Examples
This example demonstrates how to use the AddFile method to add files from the local filesystem to a ZIP archive.
The example adds two files:
- One file with its relative directory path preserved
- One file stored using only its filename
The AddFile method adds references to local filesystem files. The files are not actually read or compressed until a Write* method is called.
Chilkat Unicode C++ Downloads
#include <CkZipW.h>
void ChilkatSample(void)
{
bool success = false;
CkZipW zip;
success = zip.NewZip(L"addFileExample.zip");
if (success == false) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
// Add a file and preserve its relative directory structure
// within the ZIP archive.
//
// The following file:
// c:/projects/app/docs/readme.txt
//
// Will be stored in the ZIP as:
// projects/app/docs/readme.txt
//
bool saveExtraPath = true;
success = zip.AddFile(L"c:/projects/app/docs/readme.txt",saveExtraPath);
if (success == false) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
// Add a file using only the filename in the ZIP archive.
//
// The following file:
// c:/temp/logo.png
//
// Will be stored in the ZIP as:
// logo.png
//
saveExtraPath = false;
success = zip.AddFile(L"c:/temp/logo.png",saveExtraPath);
if (success == false) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
// Write the ZIP archive to disk and close it.
// The source files are consumed at this time.
success = zip.WriteZipAndClose();
if (success == false) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
wprintf(L"ZIP archive created successfully.\n");
}