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Unicode C++

Add Files to a ZIP Using AddFile

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This example demonstrates how to use the AddFile method to add files from the local filesystem to a ZIP archive.

The example adds two files:

  • One file with its relative directory path preserved
  • One file stored using only its filename

The AddFile method adds references to local filesystem files. The files are not actually read or compressed until a Write* method is called.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkZipW.h>

void ChilkatSample(void)
    {
    bool success = false;

    CkZipW zip;

    success = zip.NewZip(L"addFileExample.zip");
    if (success == false) {
        wprintf(L"%s\n",zip.lastErrorText());
        return;
    }

    //  Add a file and preserve its relative directory structure
    //  within the ZIP archive.
    //  
    //  The following file:
    //      c:/projects/app/docs/readme.txt
    //  
    //  Will be stored in the ZIP as:
    //      projects/app/docs/readme.txt
    //  
    bool saveExtraPath = true;
    success = zip.AddFile(L"c:/projects/app/docs/readme.txt",saveExtraPath);
    if (success == false) {
        wprintf(L"%s\n",zip.lastErrorText());
        return;
    }

    //  Add a file using only the filename in the ZIP archive.
    //  
    //  The following file:
    //      c:/temp/logo.png
    //  
    //  Will be stored in the ZIP as:
    //      logo.png
    //  
    saveExtraPath = false;
    success = zip.AddFile(L"c:/temp/logo.png",saveExtraPath);
    if (success == false) {
        wprintf(L"%s\n",zip.lastErrorText());
        return;
    }

    //  Write the ZIP archive to disk and close it.
    //  The source files are consumed at this time.
    success = zip.WriteZipAndClose();
    if (success == false) {
        wprintf(L"%s\n",zip.lastErrorText());
        return;
    }

    wprintf(L"ZIP archive created successfully.\n");
    }