Unicode C++
Unicode C++
Start SSH Tunnel Keyboard-Interactive Authentication
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Demonstrates the Chilkat SshTunnel.StartKeyboardAuth method, which begins keyboard-interactive authentication. The only argument is the login name. It returns XML describing the server's prompts, which are answered with ContinueKeyboardAuth.
Background: Keyboard-interactive is the prompt-driven authentication method: the server sends one or more questions — a password, a one-time code, a security question — and the client answers each. This is how a tunnel supports two-factor and other challenge-response schemes. The returned XML says exactly what to ask and whether to mask the input.
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#include <CkSshTunnelW.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the SshTunnel.StartKeyboardAuth method, which begins keyboard-interactive
// authentication. The only argument is the login name. It returns XML describing the server's
// prompts, which are answered with ContinueKeyboardAuth.
CkSshTunnelW tunnel;
// The tunnel forwards accepted local connections to this destination through the SSH server.
tunnel.put_DestHostname(L"db.internal.example.com");
tunnel.put_DestPort(5432);
// Connect to the SSH server. This performs the TCP/proxy connection and SSH handshake, but
// does not authenticate yet.
int sshPort = 22;
success = tunnel.Connect(L"ssh.example.com",sshPort);
if (success == false) {
wprintf(L"%s\n",tunnel.lastErrorText());
return;
}
// Begin keyboard-interactive authentication. The returned XML describes the server's prompts.
const wchar_t *infoRequestXml = tunnel.startKeyboardAuth(L"mySshLogin");
if (tunnel.get_LastMethodSuccess() == false) {
wprintf(L"%s\n",tunnel.lastErrorText());
return;
}
wprintf(L"%s\n",infoRequestXml);
// Answer the prompt(s) with ContinueKeyboardAuth, then call BeginAccepting.
bool waitForThreadExit = true;
success = tunnel.CloseTunnel(waitForThreadExit);
if (success == false) {
wprintf(L"%s\n",tunnel.lastErrorText());
return;
}
}