Unicode C++
Unicode C++
SSH Tunnel Per-Client Logging and Client Identifier
See more SSH Tunnel Examples
Demonstrates the ClientLogDir and ClientIdentifier properties. When ClientLogDir is set, a separate log file is created for each tunnel client; ClientIdentifier is the SSH client-identification string sent during the handshake.
Note: The log paths are relative to the application's current working directory. Absolute paths may also be used.
Background: When many clients share one tunnel, a single combined log is hard to follow, so
ClientLogDir gives each connection its own file — the fastest way to diagnose one misbehaving client. ClientIdentifier sets the version string the server sees; overriding the default is occasionally needed for compatibility with servers that key behavior off the client identification, or simply to label your application in server logs.Chilkat Unicode C++ Downloads
#include <CkSshTunnelW.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the SshTunnel per-client logging properties ClientLogDir and ClientIdentifier.
CkSshTunnelW tunnel;
// When ClientLogDir is set, a separate log file is created for each tunnel client in this
// directory, which is useful for troubleshooting individual connections.
tunnel.put_ClientLogDir(L"qa_output/client_logs");
// The SSH client-identification string sent to the SSH server during the handshake.
tunnel.put_ClientIdentifier(L"SSH-2.0-MyTunnelApp_1.0");
tunnel.put_DestHostname(L"db.internal.example.com");
tunnel.put_DestPort(5432);
int sshPort = 22;
success = tunnel.Connect(L"ssh.example.com",sshPort);
if (success == false) {
wprintf(L"%s\n",tunnel.lastErrorText());
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
const wchar_t *password = L"mySshPassword";
success = tunnel.AuthenticatePw(L"mySshLogin",password);
if (success == false) {
wprintf(L"%s\n",tunnel.lastErrorText());
return;
}
int listenPort = 1080;
success = tunnel.BeginAccepting(listenPort);
if (success == false) {
wprintf(L"%s\n",tunnel.lastErrorText());
return;
}
wprintf(L"Tunnel running; each client is logged in %s\n",tunnel.clientLogDir());
bool waitForThreadExit = true;
success = tunnel.CloseTunnel(waitForThreadExit);
if (success == false) {
wprintf(L"%s\n",tunnel.lastErrorText());
return;
}
}