Unicode C++
Unicode C++
Set an Environment Variable on an SSH Channel
See more SSH Examples
Demonstrates the Chilkat Ssh.SendReqSetEnv method, which asks the server to set an environment variable for a session channel. The arguments are the channel number, the variable name, and its value. Send these requests before the exec, shell, or subsystem request.
Background: This is the clean way to pass configuration to a remote command without embedding it in the command line. Be aware that many SSH servers restrict which variables clients may set (OpenSSH's
AcceptEnv), so a request can be silently ignored or rejected — do not rely on it without verifying the server's policy.Chilkat Unicode C++ Downloads
#include <CkSshW.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the Ssh.SendReqSetEnv method, which asks the server to set an environment
// variable for a session channel. The 1st argument is the channel number, the 2nd is the
// variable name, and the 3rd is its value. Send it before the exec, shell, or subsystem
// request.
CkSshW ssh;
int sshPort = 22;
success = ssh.Connect(L"ssh.example.com",sshPort);
if (success == false) {
wprintf(L"%s\n",ssh.lastErrorText());
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
const wchar_t *password = L"mySshPassword";
success = ssh.AuthenticatePw(L"mySshLogin",password);
if (success == false) {
wprintf(L"%s\n",ssh.lastErrorText());
return;
}
// Open a session channel. A negative return value indicates failure.
int channelNum = ssh.OpenSessionChannel();
if (channelNum < 0) {
wprintf(L"%s\n",ssh.lastErrorText());
return;
}
// Set environment variables for the channel. Multiple variables may be requested.
success = ssh.SendReqSetEnv(channelNum,L"LANG",L"en_US.UTF-8");
if (success == false) {
wprintf(L"%s\n",ssh.lastErrorText());
return;
}
success = ssh.SendReqSetEnv(channelNum,L"MY_APP_MODE",L"production");
if (success == false) {
wprintf(L"%s\n",ssh.lastErrorText());
return;
}
// Now run the command, which sees the requested environment.
success = ssh.SendReqExec(channelNum,L"echo $MY_APP_MODE");
if (success == false) {
wprintf(L"%s\n",ssh.lastErrorText());
return;
}
// IMPORTANT: Set a read timeout. ReadTimeoutMs defaults to 0, which means no limit -- without
// it, this call waits forever if the server never sends channel close.
ssh.put_ReadTimeoutMs(15000);
success = ssh.ChannelReceiveToClose(channelNum);
if (success == false) {
wprintf(L"%s\n",ssh.lastErrorText());
return;
}
const wchar_t *output = ssh.getReceivedText(channelNum,L"utf-8");
if (ssh.get_LastMethodSuccess() == false) {
wprintf(L"%s\n",ssh.lastErrorText());
return;
}
wprintf(L"%s\n",output);
ssh.Disconnect();
}