Unicode C++
Unicode C++
Send a 4-byte Length Prefix over a Socket
See more Socket/SSL/TLS Examples
Demonstrates Socket.SendCount, which sends a four-byte length prefix in network byte order. This is typically used to tell the peer how many bytes follow.
Background. A length-prefixed framing scheme sends the byte count of a message before the message body, so the receiver knows exactly how many bytes to read with a counted receive.
Chilkat Unicode C++ Downloads
#include <CkSocketW.h>
void ChilkatSample(void)
{
bool success = false;
CkSocketW socket;
// Connect to the server using TLS.
bool bTls = true;
int maxWaitMs = 5000;
success = socket.Connect(L"example.com",5000,bTls,maxWaitMs);
if (success == false) {
wprintf(L"%s\n",socket.lastErrorText());
return;
}
// Send a four-byte length prefix in network byte order. A common framing pattern is to send the
// number of bytes in a message before the message itself, so the peer knows exactly how many bytes
// to read.
int messageLength = 512;
success = socket.SendCount(messageLength);
if (success == false) {
wprintf(L"%s\n",socket.lastErrorText());
return;
}
wprintf(L"Length prefix sent.\n");
}