Unicode C++
Unicode C++
Wait for a Socket to Become Writable
See more Socket/SSL/TLS Examples
Demonstrates Socket.SelectForWriting, which waits for the socket, or sockets in a socket set, to become writable. It returns 1 if writable, 0 on timeout, or -1 on error.
Background. A timeoutMs of 0 performs a nonblocking poll. This is useful before attempting to send when the peer may be applying flow control.
Chilkat Unicode C++ Downloads
#include <CkSocketW.h>
void ChilkatSample(void)
{
bool success = false;
CkSocketW socket;
// Connect to the server using TLS.
bool bTls = true;
int maxWaitMs = 5000;
success = socket.Connect(L"example.com",5000,bTls,maxWaitMs);
if (success == false) {
wprintf(L"%s\n",socket.lastErrorText());
return;
}
// Wait up to 5 seconds for the socket (or sockets in a socket set) to become writable. Returns 1 if
// writable, 0 on timeout, or -1 on error.
int ready = socket.SelectForWriting(5000);
if (ready < 0) {
wprintf(L"%s\n",socket.lastErrorText());
return;
}
if (ready != 1) {
wprintf(L"The socket did not become writable before the timeout.\n");
return;
}
wprintf(L"The socket is ready for writing.\n");
}