Unicode C++
Unicode C++
Receive Text from a Socket into a StringBuilder
See more Socket/SSL/TLS Examples
Demonstrates Socket.ReceiveSb, which receives text, decodes it using StringCharset, and appends it to a StringBuilder.
Background. Text send and receive operations encode and decode bytes using the
StringCharset property. For plain ASCII or UTF-8 protocols, setting StringCharset to utf-8 is a safe default.Chilkat Unicode C++ Downloads
#include <CkSocketW.h>
#include <CkStringBuilderW.h>
void ChilkatSample(void)
{
bool success = false;
CkSocketW socket;
// Connect to the server using TLS. The 3rd argument enables the TLS handshake after the TCP
// connection succeeds; the 4th is the maximum time to wait, in milliseconds.
bool bTls = true;
int maxWaitMs = 5000;
success = socket.Connect(L"example.com",5000,bTls,maxWaitMs);
if (success == false) {
wprintf(L"%s\n",socket.lastErrorText());
return;
}
// StringCharset controls the character encoding used when sending and receiving text.
socket.put_StringCharset(L"utf-8");
// Send a request using a simple application-defined text protocol in which each message ends with a
// CRLF.
const wchar_t *command = L"STATUS\r\n";
success = socket.SendString(command);
if (success == false) {
wprintf(L"%s\n",socket.lastErrorText());
return;
}
// Receive text and append it to a StringBuilder, decoding using StringCharset.
CkStringBuilderW sb;
success = socket.ReceiveSb(sb);
if (success == false) {
wprintf(L"%s\n",socket.lastErrorText());
return;
}
const wchar_t *responseText = sb.getAsString();
if (sb.get_LastMethodSuccess() == false) {
wprintf(L"%s\n",sb.lastErrorText());
return;
}
wprintf(L"%s\n",responseText);
}