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Unicode C++

Receive a Single Byte from a Socket

See more Socket/SSL/TLS Examples

Demonstrates Socket.ReceiveByte, which reads exactly one byte and stores its numeric value in the ReceivedInt property. The argument selects signed or unsigned interpretation.

Background. Fixed-size integers and length prefixes are common building blocks for application-defined binary protocols. Byte order is selectable, with big-endian being network byte order.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkSocketW.h>

void ChilkatSample(void)
    {
    bool success = false;

    CkSocketW socket;

    //  Connect to the server using TLS.
    bool bTls = true;
    int maxWaitMs = 5000;
    success = socket.Connect(L"example.com",5000,bTls,maxWaitMs);
    if (success == false) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    //  Read exactly one byte.  Its numeric value is stored in the ReceivedInt property.  Passing true
    //  interprets the byte as unsigned (0 through 255); false interprets it as signed.
    bool bUnsigned = true;
    success = socket.ReceiveByte(bUnsigned);
    if (success == false) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    wprintf(L"Received byte value: %d\n",socket.get_ReceivedInt());
    }