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Unicode C++

Accept the Next Incoming Connection

See more Socket/SSL/TLS Examples

Demonstrates Socket.AcceptNext, which waits for and accepts the next incoming connection on a listening socket, delivering it as a new connected Socket.

Background. A maxWaitMs of 0 waits indefinitely; a positive value waits up to that many milliseconds. For a TLS listener, acceptance includes the server-side TLS handshake.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkSocketW.h>

void ChilkatSample(void)
    {
    bool success = false;

    CkSocketW socket;

    success = socket.BindAndListen(5000,25);
    if (success == false) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    //  Wait for and accept the next incoming connection on the listening socket.  maxWaitMs = 0 waits
    //  indefinitely; a positive value waits up to that many milliseconds.  For a TLS listener, acceptance
    //  includes the server-side TLS handshake.
    CkSocketW connectedSock;
    success = socket.AcceptNext(20000,connectedSock);
    if (success == false) {
        wprintf(L"%s\n",socket.lastErrorText());
        return;
    }

    wprintf(L"Accepted a connection from %s\n",connectedSock.remoteIpAddress());
    }