Unicode C++
Unicode C++
Rename Email Attachments After Adding
Demonstrates how to rename email attachments after adding but before sending.Chilkat Unicode C++ Downloads
#include <CkMailManW.h>
#include <CkEmailW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkMailManW mailman;
mailman.put_SmtpHost(L"smtp.my-mail-server.com");
mailman.put_SmtpUsername(L"MY_SMTP_USERNAME");
mailman.put_SmtpPassword(L"MY_SMTP_PASSWORD");
mailman.put_SmtpSsl(true);
mailman.put_SmtpPort(465);
CkEmailW email;
email.put_Subject(L"This is a test");
email.put_Body(L"This is a test");
email.put_From(L"Chilkat Support <support@chilkatsoft.com>");
success = email.AddTo(L"Chilkat Admin",L"admin@chilkatsoft.com");
// To add more recipients, call AddTo, AddCC, or AddBcc once per recipient.
// Add some attachments.
// The AddFileAttachment method returns the value of the content-type it chose for the attachment.
const wchar_t *contentType = email.addFileAttachment(L"qa_data/jpg/starfish.jpg");
if (email.get_LastMethodSuccess() != true) {
wprintf(L"%s\n",email.lastErrorText());
return;
}
contentType = email.addFileAttachment(L"qa_data/pdf/fishing.pdf");
if (email.get_LastMethodSuccess() != true) {
wprintf(L"%s\n",email.lastErrorText());
return;
}
// If we save the email to a .eml, we can examine in a text editor.
success = email.SaveEml(L"qa_output/e1.eml");
if (success == false) {
wprintf(L"%s\n",email.lastErrorText());
wprintf(L"Failed to save .eml\n");
return;
}
// We see the following in the e1.eml
// Notice that Chilkat replaced the full path with just the filename.
// The full local path is not part of the email that gets sent..
// ...
// --------------020807050607070004010609
// Content-Type: image/jpeg; name="starfish.jpg"
// Content-Transfer-Encoding: base64
// Content-Disposition: attachment; filename="starfish.jpg"
//
// ...
// --------------020807050607070004010609
// Content-Type: application/pdf; name="fishing.pdf"
// Content-Transfer-Encoding: base64
// Content-Disposition: attachment; filename="fishing.pdf"
// ...
// Before sending, each filename can be changed within the email object.
// For example:
success = email.SetAttachmentFilename(0,L"orange_starfish.jpg");
success = email.SetAttachmentFilename(1,L"tuna_fishing.pdf");
// Look at the new MIME source of the email in a text editor...
success = email.SaveEml(L"qa_output/e2.eml");
if (success == false) {
wprintf(L"%s\n",email.lastErrorText());
wprintf(L"Failed to save .eml\n");
return;
}
// You'll see this:
// ...
// --------------020807050607070004010609
// Content-Type: image/jpeg; name="orange_starfish.jpg"
// Content-Transfer-Encoding: base64
// Content-Disposition: attachment; filename="orange_starfish.jpg"
//
// ...
// --------------020807050607070004010609
// Content-Type: application/pdf; name="tuna_fishing.pdf"
// Content-Transfer-Encoding: base64
// Content-Disposition: attachment; filename="tuna_fishing.pdf"
// ...
// Send the email with the updated filenames..
success = mailman.SendEmail(email);
if (success != true) {
wprintf(L"%s\n",mailman.lastErrorText());
return;
}
success = mailman.CloseSmtpConnection();
if (success != true) {
wprintf(L"Connection to SMTP server not closed cleanly.\n");
}
wprintf(L"Mail with attachments sent!\n");
}