Unicode C++
Unicode C++
Send Email without Authentication (no Login)
Demonstrates how to send email using an SMTP server that does not require authentication.An SMTP server that needs no authentication should be protected by a firewall, to prevent outsiders from using it as a SPAM server. To send email without logging in, simply set the mailman's SmtpAuthMethod property = "NONE".
Chilkat Unicode C++ Downloads
#include <CkMailManW.h>
#include <CkEmailW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// The mailman object is used for sending and receiving email.
CkMailManW mailman;
// Set the SMTP server. Perhaps it is the local machine.
mailman.put_SmtpHost(L"localhost");
// Or perhaps it's a particular computer on the local network:
mailman.put_SmtpHost(L"192.168.1.123");
// Or provide a local domain that resolves to an IP address on the local network:
mailman.put_SmtpHost(L"mymailsesrver.com");
// Set the SmtpAuthMethod property = "NONE"
mailman.put_SmtpAuthMethod(L"NONE");
// Set the SMTP login/password (this may be omitted given no authentication will take place)
// mailman.SmtpUsername = "myUsername";
// mailman.SmtpPassword = "myPassword";
// Create a new email object
CkEmailW email;
email.put_Subject(L"This is a test");
email.put_Body(L"This is a test");
email.put_From(L"Chilkat Support <support@chilkatsoft.com>");
success = email.AddTo(L"Chilkat Admin",L"admin@chilkatsoft.com");
// To add more recipients, call AddTo, AddCC, or AddBcc once per recipient.
// Call SendEmail to connect to the SMTP server and send.
// The connection (i.e. session) to the SMTP server remains
// open so that subsequent SendEmail calls may use the
// same connection.
success = mailman.SendEmail(email);
if (success != true) {
wprintf(L"%s\n",mailman.lastErrorText());
return;
}
// Some SMTP servers do not actually send the email until
// the connection is closed. In these cases, it is necessary to
// call CloseSmtpConnection for the mail to be sent.
// Most SMTP servers send the email immediately, and it is
// not required to close the connection. We'll close it here
// for the example:
success = mailman.CloseSmtpConnection();
if (success != true) {
wprintf(L"Connection to SMTP server not closed cleanly.\n");
}
wprintf(L"Mail Sent!\n");
}