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Unicode C++

Set a MIME Body from Plain Text

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Demonstrates the Chilkat Mime.SetBodyFromPlainText method, which sets the body as plain text. The only argument is the text. For ASCII input Chilkat uses text/plain with 7bit encoding; for non-ASCII it selects an appropriate charset and encoding.

Background: This is the simplest way to give a MIME entity a text body — Chilkat picks a sensible Content-Type and transfer encoding for you based on the content. Plain ASCII stays as 7bit with no charset, while text containing accented or non-Latin characters gets a charset (typically UTF-8) and a suitable encoding so it survives transmission intact. It is the text counterpart to SetBodyFromHtml and SetBodyFromXml.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkMimeW.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  Demonstrates the Mime.SetBodyFromPlainText method, which sets the body as plain text.  The only
    //  argument is the text.  For ASCII, Chilkat sets Content-Type: text/plain and a 7bit transfer
    //  encoding; for non-ASCII it selects an appropriate charset and encoding.

    CkMimeW mime;

    success = mime.SetBodyFromPlainText(L"Hello, this is a plain-text message body.");
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    const wchar_t *mimeText = mime.getMime();
    if (mime.get_LastMethodSuccess() == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    wprintf(L"%s\n",mimeText);
    }