Unicode C++
Unicode C++
Set a MIME Body from a File
See more MIME Examples
Demonstrates the Chilkat Mime.SetBodyFromFile method, which reads a local file and sets it as the body, choosing content headers from the filename extension. The only argument is the file path.
Note: The file paths are relative to the application's current working directory. Absolute paths may also be used. Supply the paths appropriate to your own environment.
Background: This is the one-call way to turn a file into a MIME part: Chilkat reads the bytes and infers the
Content-Type and transfer encoding from the extension — .jpg becomes image/jpeg with base64, .txt a text type, and so on. It is the natural building block for adding an attachment, usually followed by setting a Content-Disposition and filename.Chilkat Unicode C++ Downloads
#include <CkMimeW.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the Mime.SetBodyFromFile method, which reads a local file and sets it as the body,
// choosing content headers based on the filename extension. The only argument is the file path.
CkMimeW mime;
// The Content-Type and encoding are set from the ".jpg" extension (image/jpeg, base64).
success = mime.SetBodyFromFile(L"qa_data/photo.jpg");
if (success == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
wprintf(L"Content-Type: %s\n",mime.contentType());
wprintf(L"Encoding: %s\n",mime.encoding());
}