Unicode C++
Unicode C++
Set a MIME Body from Transfer-Encoded Text
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Demonstrates the Chilkat Mime.SetBodyFromEncoded method, which sets the body from already transfer-encoded text. The first argument is the encoding (base64 or quoted-printable) and the second is the encoded text.
Background: Sometimes you already hold content in its encoded form — a Base64 string from a database or another API — and re-decoding just to have Chilkat re-encode it is wasteful. This method stores the encoded text as-is and records the matching transfer encoding, so the body is correct without a needless round trip. Only the standard reversible encodings, Base64 and quoted-printable, are accepted.
Chilkat Unicode C++ Downloads
#include <CkMimeW.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the Mime.SetBodyFromEncoded method, which sets the body from already transfer-
// encoded text. The 1st argument is the encoding ("base64" or "quoted-printable") and the 2nd is
// the encoded text.
CkMimeW mime;
mime.put_ContentType(L"text/plain");
// The body is provided already Base64-encoded; Chilkat stores it without re-encoding.
const wchar_t *base64Body = L"SGVsbG8sIHRoaXMgaXMgdGhlIGJvZHku";
success = mime.SetBodyFromEncoded(L"base64",base64Body);
if (success == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
// The decoded body is the original text.
const wchar_t *decoded = mime.getBodyDecoded();
if (mime.get_LastMethodSuccess() == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
wprintf(L"%s\n",decoded);
}