Unicode C++
Unicode C++
Set a MIME Body from Binary Bytes (BinData)
See more MIME Examples
Demonstrates the Chilkat Mime.SetBodyBd method, which sets the decoded body bytes from a BinData, changes the transfer encoding to base64, and preserves the bytes exactly. The only argument is the BinData.
Note: The file paths are relative to the application's current working directory. Absolute paths may also be used. Supply the paths appropriate to your own environment.
Background: This is the direct way to put arbitrary binary content into a part from memory — a generated image, a decrypted blob — without a temporary file. Chilkat base64-encodes it so the bytes survive text-based transports unchanged. Note it does not set a
Content-Type or disposition, so assign those yourself to describe what the bytes are.Chilkat Unicode C++ Downloads
#include <CkBinDataW.h>
#include <CkMimeW.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the Mime.SetBodyBd method, which sets the decoded body bytes from a BinData,
// changes the transfer encoding to base64, and preserves the bytes exactly. The only argument is
// the BinData.
// Put the binary body bytes into a BinData.
CkBinDataW bd;
success = bd.LoadFile(L"qa_data/photo.jpg");
if (success == false) {
wprintf(L"%s\n",bd.lastErrorText());
return;
}
CkMimeW mime;
// Set a Content-Type for the binary content (SetBodyBd does not set one itself).
mime.put_ContentType(L"image/jpeg");
success = mime.SetBodyBd(bd);
if (success == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
wprintf(L"Body set from %d bytes.\n",bd.get_NumBytes());
}