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Unicode C++

Set a MIME Body, Preserving Content Headers

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Demonstrates the Chilkat Mime.SetBody method, which sets the current part's body while preserving the existing content headers (Content-Type, charset, Content-Transfer-Encoding). The only argument is the body text; it is a void method.

Background: Unlike the SetBodyFrom... methods, which set both the content and the headers that describe it, SetBody replaces only the body text and leaves the existing Content-Type and encoding in place. That is what you want when the media type is already correct and you simply need to swap in new content — updating a templated part, for instance — without re-declaring its type.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkMimeW.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  Demonstrates the Mime.SetBody method, which sets the current part's body while preserving the
    //  existing content headers (Content-Type, charset, Content-Transfer-Encoding).  The only argument
    //  is the body text.  It is a void method.

    CkMimeW mime;

    //  Establish the content headers first.
    success = mime.SetBodyFromPlainText(L"initial");
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    //  Replace just the body text, keeping the existing Content-Type and encoding.
    mime.SetBody(L"This is the replacement body text.");

    const wchar_t *mimeText = mime.getMime();
    if (mime.get_LastMethodSuccess() == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    wprintf(L"%s\n",mimeText);
    }