Unicode C++
Unicode C++
Set a MIME Body, Preserving Content Headers
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Demonstrates the Chilkat Mime.SetBody method, which sets the current part's body while preserving the existing content headers (Content-Type, charset, Content-Transfer-Encoding). The only argument is the body text; it is a void method.
Background: Unlike the
SetBodyFrom... methods, which set both the content and the headers that describe it, SetBody replaces only the body text and leaves the existing Content-Type and encoding in place. That is what you want when the media type is already correct and you simply need to swap in new content — updating a templated part, for instance — without re-declaring its type.Chilkat Unicode C++ Downloads
#include <CkMimeW.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the Mime.SetBody method, which sets the current part's body while preserving the
// existing content headers (Content-Type, charset, Content-Transfer-Encoding). The only argument
// is the body text. It is a void method.
CkMimeW mime;
// Establish the content headers first.
success = mime.SetBodyFromPlainText(L"initial");
if (success == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
// Replace just the body text, keeping the existing Content-Type and encoding.
mime.SetBody(L"This is the replacement body text.");
const wchar_t *mimeText = mime.getMime();
if (mime.get_LastMethodSuccess() == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
wprintf(L"%s\n",mimeText);
}