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Unicode C++

Save MIME to a File

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Demonstrates the Chilkat Mime.SaveMime method, which serializes the complete MIME entity and writes it to a local file. The only argument is the file path.

Note: The file paths are relative to the application's current working directory. Absolute paths may also be used. Supply the paths appropriate to your own environment.

Background: This writes the finished message to disk in one call — producing, for example, an .eml file that mail clients can open. It serializes the whole tree, headers and body and boundaries alike, so the saved file is a complete, self-contained MIME entity.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkMimeW.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  Demonstrates the Mime.SaveMime method, which serializes the complete MIME entity and writes it
    //  to a local file.  The only argument is the file path.

    CkMimeW mime;

    success = mime.SetBodyFromPlainText(L"Hello, this is the message body.");
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    success = mime.SaveMime(L"qa_output/message.eml");
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    wprintf(L"Saved.\n");
    }