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Unicode C++

Save a MIME Body (Attachment) to a File

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Demonstrates the Chilkat Mime.SaveBody method, which writes the decoded body bytes of the current part to a file. The only argument is the file path. Base64 and quoted-printable are decoded; MIME headers and multipart framing are not written.

Note: The file paths are relative to the application's current working directory. Absolute paths may also be used. Supply the paths appropriate to your own environment.

Background: This is the direct way to extract a part's content to disk — saving an attachment or the payload of a part as its real, decoded bytes. Chilkat reverses the transfer encoding so the file contains the actual content, not its Base64 form. To reach a specific attachment in a multipart message, navigate to that part (for example with PartAt) before calling this.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkMimeW.h>

void ChilkatSample(void)
    {
    bool success = false;

    CkMimeW mime;
    success = mime.LoadMimeFile(L"qa_data/message.eml");
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    //  Write the decoded body bytes of the current part to a file.  Base64 and quoted-printable are
    //  decoded; MIME headers and multipart framing are not written.  This is how you save an
    //  attachment or the raw content of a part.
    success = mime.SaveBody(L"qa_output/body_content.dat");
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    wprintf(L"Body saved.\n");
    }