Unicode C++
Unicode C++
Save a MIME Body (Attachment) to a File
See more MIME Examples
Demonstrates the Chilkat Mime.SaveBody method, which writes the decoded body bytes of the current part to a file. The only argument is the file path. Base64 and quoted-printable are decoded; MIME headers and multipart framing are not written.
Note: The file paths are relative to the application's current working directory. Absolute paths may also be used. Supply the paths appropriate to your own environment.
Background: This is the direct way to extract a part's content to disk — saving an attachment or the payload of a part as its real, decoded bytes. Chilkat reverses the transfer encoding so the file contains the actual content, not its Base64 form. To reach a specific attachment in a multipart message, navigate to that part (for example with
PartAt) before calling this.Chilkat Unicode C++ Downloads
#include <CkMimeW.h>
void ChilkatSample(void)
{
bool success = false;
CkMimeW mime;
success = mime.LoadMimeFile(L"qa_data/message.eml");
if (success == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
// Write the decoded body bytes of the current part to a file. Base64 and quoted-printable are
// decoded; MIME headers and multipart framing are not written. This is how you save an
// attachment or the raw content of a part.
success = mime.SaveBody(L"qa_output/body_content.dat");
if (success == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
wprintf(L"Body saved.\n");
}