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Unicode C++

Serialize MIME to BinData

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Demonstrates the Chilkat Mime.GetMimeBd method, which serializes the complete MIME entity and appends its bytes to a BinData. The only argument is the BinData; existing bytes are preserved.

Note: The file paths are relative to the application's current working directory. Absolute paths may also be used. Supply the paths appropriate to your own environment.

Background: This is the byte-exact serializer — the right choice when the MIME carries binary content such as an image or an 8-bit-encoded part, where routing the output through a text string could corrupt it. The result is a faithful byte stream you can write to a file, transmit, or hash. It pairs with LoadMimeBd for lossless round-tripping of binary MIME.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkMimeW.h>
#include <CkBinDataW.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  Demonstrates the Mime.GetMimeBd method, which serializes the complete MIME entity and appends
    //  its bytes to a BinData.  The only argument is the BinData.  Use this when arbitrary binary body
    //  bytes must not pass through a text string.

    CkMimeW mime;

    success = mime.SetBodyFromFile(L"qa_data/photo.jpg");
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    //  Append the serialized MIME bytes to a BinData.  Existing bytes are preserved.
    CkBinDataW bd;
    success = mime.GetMimeBd(bd);
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    wprintf(L"Serialized %d bytes.\n",bd.get_NumBytes());
    }