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Unicode C++

Serialize MIME to a String

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Demonstrates the Chilkat Mime.GetMime method, which serializes and returns the complete MIME entity — headers, body, multipart boundaries, and all descendants — as a string. It takes no arguments.

Background: This produces the finished MIME text ready to send, store, or hand to another component — the inverse of loading. The whole tree is emitted, including generated multipart boundaries. Because it returns a string, it is best for text-safe content; when the body may contain raw binary bytes, serialize with GetMimeBd to a BinData instead so nothing is altered.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkMimeW.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  Demonstrates the Mime.GetMime method, which serializes and returns the complete MIME entity
    //  (headers, body, multipart boundaries, and all descendants) as a string.  It takes no
    //  arguments.

    CkMimeW mime;

    //  Build a simple MIME entity.
    success = mime.SetBodyFromPlainText(L"Hello, this is the message body.");
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    //  Serialize it to a string.
    const wchar_t *mimeText = mime.getMime();
    if (mime.get_LastMethodSuccess() == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    wprintf(L"%s\n",mimeText);
    }