Unicode C++
Unicode C++
Serialize MIME to a String
See more MIME Examples
Demonstrates the Chilkat Mime.GetMime method, which serializes and returns the complete MIME entity — headers, body, multipart boundaries, and all descendants — as a string. It takes no arguments.
Background: This produces the finished MIME text ready to send, store, or hand to another component — the inverse of loading. The whole tree is emitted, including generated multipart boundaries. Because it returns a string, it is best for text-safe content; when the body may contain raw binary bytes, serialize with
GetMimeBd to a BinData instead so nothing is altered.Chilkat Unicode C++ Downloads
#include <CkMimeW.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the Mime.GetMime method, which serializes and returns the complete MIME entity
// (headers, body, multipart boundaries, and all descendants) as a string. It takes no
// arguments.
CkMimeW mime;
// Build a simple MIME entity.
success = mime.SetBodyFromPlainText(L"Hello, this is the message body.");
if (success == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
// Serialize it to a string.
const wchar_t *mimeText = mime.getMime();
if (mime.get_LastMethodSuccess() == false) {
wprintf(L"%s\n",mime.lastErrorText());
return;
}
wprintf(L"%s\n",mimeText);
}