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Unicode C++

Get the Decoded MIME Body Bytes (BinData)

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Demonstrates the Chilkat Mime.GetBodyBd method, which replaces the contents of a BinData with the decoded body bytes of the current part. The only argument is the BinData. Base64 and quoted-printable are decoded; headers and boundaries are not included.

Note: The file paths are relative to the application's current working directory. Absolute paths may also be used. Supply the paths appropriate to your own environment.

Background: This is how you extract a part's actual content as bytes — the decoded payload of an attachment or an image, ready to hash, re-save, or hand to another API. Because it works in raw bytes it is the correct choice for binary parts, where a text decode would be wrong. Note it replaces the BinData contents rather than appending.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkMimeW.h>
#include <CkBinDataW.h>

void ChilkatSample(void)
    {
    bool success = false;

    CkMimeW mime;
    success = mime.LoadMimeFile(L"qa_data/message.eml");
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    //  Replace the contents of a BinData with the decoded body bytes of the current part.  Base64 and
    //  quoted-printable are decoded; MIME headers and multipart boundaries are not included.
    CkBinDataW bd;
    success = mime.GetBodyBd(bd);
    if (success == false) {
        wprintf(L"%s\n",mime.lastErrorText());
        return;
    }

    wprintf(L"Decoded body: %d bytes.\n",bd.get_NumBytes());
    }