Unicode C++
Unicode C++
Render an Email to MIME Bytes in a BinData
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Demonstrates the Chilkat MailMan.RenderToMimeBd method, which renders an Email object as MIME bytes and appends the result to a BinData, without sending the email. This example renders a message into a BinData and prints the byte count.
Background: This is the binary version of
RenderToMime. A BinData holds raw bytes, which is the right container when you want the rendered MIME as binary — to write it directly to a file or socket, hash it, or hand it to another API expecting a byte buffer — rather than as text.Chilkat Unicode C++ Downloads
#include <CkMailManW.h>
#include <CkEmailW.h>
#include <CkBinDataW.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the MailMan.RenderToMimeBd method, which renders an Email object as MIME
// bytes and appends the result to a BinData (without sending the email).
CkMailManW mailman;
// Build the email to render.
CkEmailW email;
email.put_Subject(L"Rendered email");
email.put_From(L"alice@example.com");
email.AddTo(L"Bob",L"bob@example.com");
email.put_Body(L"This message is rendered to MIME bytes in a BinData.");
// Render the MIME into a BinData.
CkBinDataW bdMime;
success = mailman.RenderToMimeBd(email,bdMime);
if (success == false) {
wprintf(L"%s\n",mailman.lastErrorText());
return;
}
wprintf(L"Rendered MIME size (bytes) = %d\n",bdMime.get_NumBytes());
}