Unicode C++
Unicode C++
Connect and Log In to an FTP Server
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Demonstrates the Chilkat Ftp2.Connect method, which connects to the server and authenticates in a single call. It takes no arguments and uses the Hostname, Port, Username, and Password properties.
Background:
Connect is the one-call path that covers the whole handshake: it opens the TCP connection (through any configured proxy), negotiates TLS if enabled, reads the server greeting, and sends USER/PASS to log in. For most applications this is all that is needed. Use ConnectOnly plus LoginAfterConnectOnly instead when you need to do something between connecting and authenticating — such as inspecting the greeting or choosing credentials based on it.Chilkat Unicode C++ Downloads
#include <CkFtp2W.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the Ftp2.Connect method, which connects to the server and authenticates in one
// call. It takes no arguments and uses the Hostname, Port, Username, and Password properties.
CkFtp2W ftp;
// The FTP server to connect to. Port defaults to 21 for FTP.
ftp.put_Hostname(L"ftp.example.com");
ftp.put_Port(21);
// The login credentials.
ftp.put_Username(L"myFtpLogin");
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
ftp.put_Password(L"myPassword");
// Connect negotiates any configured proxy and TLS, receives the greeting, and logs in.
success = ftp.Connect();
if (success == false) {
wprintf(L"%s\n",ftp.lastErrorText());
return;
}
wprintf(L"Connected and logged in.\n");
success = ftp.Disconnect();
if (success == false) {
wprintf(L"%s\n",ftp.lastErrorText());
return;
}
}