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Unicode C

Create Zip in a BinData Object

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Recursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.

Chilkat Unicode C Downloads

Unicode C
#include <C_CkZipW.h>
#include <C_CkBinDataW.h>

void ChilkatSample(void)
    {
    BOOL success;
    HCkZipW zip;
    BOOL recurse;
    HCkBinDataW bdZip;
    const wchar_t *zipAsBase64;

    success = FALSE;

    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    zip = CkZipW_Create();

    // Initialize the zip object.  Because we will never actually write a zip file to the filesystem,
    // the filepath passed to NewZip does not matter.
    success = CkZipW_NewZip(zip,L"x.zip");
    if (success != TRUE) {
        wprintf(L"%s\n",CkZipW_lastErrorText(zip));
        CkZipW_Dispose(zip);
        return;
    }

    // Append a directory tree.  The call to AppendFiles does
    // not read the file contents or append them to the zip
    // object in memory.  It simply appends references
    // to the files so that when WriteBd, WriteZip, or WriteZipAndClose 
    // is called, the referenced files are streamed and compressed
    // into the .zip output file (or BinData object).

    recurse = TRUE;
    success = CkZipW_AppendFiles(zip,L"c:/temp/a/*",recurse);
    if (success != TRUE) {
        wprintf(L"%s\n",CkZipW_lastErrorText(zip));
        CkZipW_Dispose(zip);
        return;
    }

    // Write the zip archive into the bdZip object.
    bdZip = CkBinDataW_Create();
    success = CkZipW_WriteBd(zip,bdZip);
    if (success != TRUE) {
        wprintf(L"%s\n",CkZipW_lastErrorText(zip));
        CkZipW_Dispose(zip);
        CkBinDataW_Dispose(bdZip);
        return;
    }

    // We could directly access the bytes of the zip archive, or perhaps
    // get the zip bytes in base64 format.
    zipAsBase64 = CkBinDataW_getEncoded(bdZip,L"base64");
    wprintf(L"%s\n",zipAsBase64);

    // Or the zip can be used by some other Chilkat method call that accepts
    // a BinData object as an argument.


    CkZipW_Dispose(zip);
    CkBinDataW_Dispose(bdZip);

    }