Unicode C
Unicode C
Create Zip in a BinData Object
See more Zip Examples
Recursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.Chilkat Unicode C Downloads
#include <C_CkZipW.h>
#include <C_CkBinDataW.h>
void ChilkatSample(void)
{
BOOL success;
HCkZipW zip;
BOOL recurse;
HCkBinDataW bdZip;
const wchar_t *zipAsBase64;
success = FALSE;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
zip = CkZipW_Create();
// Initialize the zip object. Because we will never actually write a zip file to the filesystem,
// the filepath passed to NewZip does not matter.
success = CkZipW_NewZip(zip,L"x.zip");
if (success != TRUE) {
wprintf(L"%s\n",CkZipW_lastErrorText(zip));
CkZipW_Dispose(zip);
return;
}
// Append a directory tree. The call to AppendFiles does
// not read the file contents or append them to the zip
// object in memory. It simply appends references
// to the files so that when WriteBd, WriteZip, or WriteZipAndClose
// is called, the referenced files are streamed and compressed
// into the .zip output file (or BinData object).
recurse = TRUE;
success = CkZipW_AppendFiles(zip,L"c:/temp/a/*",recurse);
if (success != TRUE) {
wprintf(L"%s\n",CkZipW_lastErrorText(zip));
CkZipW_Dispose(zip);
return;
}
// Write the zip archive into the bdZip object.
bdZip = CkBinDataW_Create();
success = CkZipW_WriteBd(zip,bdZip);
if (success != TRUE) {
wprintf(L"%s\n",CkZipW_lastErrorText(zip));
CkZipW_Dispose(zip);
CkBinDataW_Dispose(bdZip);
return;
}
// We could directly access the bytes of the zip archive, or perhaps
// get the zip bytes in base64 format.
zipAsBase64 = CkBinDataW_getEncoded(bdZip,L"base64");
wprintf(L"%s\n",zipAsBase64);
// Or the zip can be used by some other Chilkat method call that accepts
// a BinData object as an argument.
CkZipW_Dispose(zip);
CkBinDataW_Dispose(bdZip);
}