Unicode C
Unicode C
Connect to an SSH Server
See more SSH Examples
Demonstrates the Chilkat Ssh.Connect method, which establishes a connection to an SSH server. The first argument is the hostname (a DNS name or a numeric IPv4/IPv6 address) and the second is the TCP port, usually 22. Connecting is the first step; authentication follows before any channels can be opened.
Background:
Connect establishes only the SSH transport — the encrypted channel and host-key exchange — but does not log in. An SSH session is always used in stages: connect, authenticate, then open one or more channels for shell, exec, or port-forwarding work. Timeouts and optional SOCKS/HTTP proxying are controlled by the object's properties before this call.Chilkat Unicode C Downloads
#include <C_CkSshW.h>
void ChilkatSample(void)
{
BOOL success;
HCkSshW ssh;
int sshPort;
success = FALSE;
// Demonstrates the Ssh.Connect method, which establishes a connection to an SSH server. The
// 1st argument is the hostname (a DNS name or numeric IP) and the 2nd is the TCP port.
ssh = CkSshW_Create();
// Port 22 is the usual SSH port.
sshPort = 22;
success = CkSshW_Connect(ssh,L"ssh.example.com",sshPort);
if (success == FALSE) {
wprintf(L"%s\n",CkSshW_lastErrorText(ssh));
CkSshW_Dispose(ssh);
return;
}
wprintf(L"Connected to the SSH server.\n");
// (Authentication would follow here before opening channels.)
CkSshW_Disconnect(ssh);
CkSshW_Dispose(ssh);
}