Unicode C
Unicode C
Accept the Next Incoming Connection
See more Socket/SSL/TLS Examples
Demonstrates Socket.AcceptNext, which waits for and accepts the next incoming connection on a listening socket, delivering it as a new connected Socket.
Background. A maxWaitMs of 0 waits indefinitely; a positive value waits up to that many milliseconds. For a TLS listener, acceptance includes the server-side TLS handshake.
Chilkat Unicode C Downloads
#include <C_CkSocketW.h>
void ChilkatSample(void)
{
BOOL success;
HCkSocketW socket;
HCkSocketW connectedSock;
success = FALSE;
socket = CkSocketW_Create();
success = CkSocketW_BindAndListen(socket,5000,25);
if (success == FALSE) {
wprintf(L"%s\n",CkSocketW_lastErrorText(socket));
CkSocketW_Dispose(socket);
return;
}
// Wait for and accept the next incoming connection on the listening socket. maxWaitMs = 0 waits
// indefinitely; a positive value waits up to that many milliseconds. For a TLS listener, acceptance
// includes the server-side TLS handshake.
connectedSock = CkSocketW_Create();
success = CkSocketW_AcceptNext(socket,20000,connectedSock);
if (success == FALSE) {
wprintf(L"%s\n",CkSocketW_lastErrorText(socket));
CkSocketW_Dispose(socket);
CkSocketW_Dispose(connectedSock);
return;
}
wprintf(L"Accepted a connection from %s\n",CkSocketW_remoteIpAddress(connectedSock));
CkSocketW_Dispose(socket);
CkSocketW_Dispose(connectedSock);
}