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Unicode C

Serialize MIME to a String

See more MIME Examples

Demonstrates the Chilkat Mime.GetMime method, which serializes and returns the complete MIME entity — headers, body, multipart boundaries, and all descendants — as a string. It takes no arguments.

Background: This produces the finished MIME text ready to send, store, or hand to another component — the inverse of loading. The whole tree is emitted, including generated multipart boundaries. Because it returns a string, it is best for text-safe content; when the body may contain raw binary bytes, serialize with GetMimeBd to a BinData instead so nothing is altered.

Chilkat Unicode C Downloads

Unicode C
#include <C_CkMimeW.h>

void ChilkatSample(void)
    {
    BOOL success;
    HCkMimeW mime;
    const wchar_t *mimeText;

    success = FALSE;

    //  Demonstrates the Mime.GetMime method, which serializes and returns the complete MIME entity
    //  (headers, body, multipart boundaries, and all descendants) as a string.  It takes no
    //  arguments.

    mime = CkMimeW_Create();

    //  Build a simple MIME entity.
    success = CkMimeW_SetBodyFromPlainText(mime,L"Hello, this is the message body.");
    if (success == FALSE) {
        wprintf(L"%s\n",CkMimeW_lastErrorText(mime));
        CkMimeW_Dispose(mime);
        return;
    }

    //  Serialize it to a string.
    mimeText = CkMimeW_getMime(mime);
    if (CkMimeW_getLastMethodSuccess(mime) == FALSE) {
        wprintf(L"%s\n",CkMimeW_lastErrorText(mime));
        CkMimeW_Dispose(mime);
        return;
    }

    wprintf(L"%s\n",mimeText);


    CkMimeW_Dispose(mime);

    }