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Rust

Create Zip in a BinData Object

See more Zip Examples

Recursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.

Chilkat Rust Downloads

Rust

// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

let zip = chilkat::Zip::new();

// Initialize the zip object.  Because we will never actually write a zip file to the filesystem,
// the filepath passed to NewZip does not matter.
if zip.new_zip("x.zip").is_err() {
    println!("{}", zip.last_error_text());
    return;
}

// Append a directory tree.  The call to AppendFiles does
// not read the file contents or append them to the zip
// object in memory.  It simply appends references
// to the files so that when WriteBd, WriteZip, or WriteZipAndClose 
// is called, the referenced files are streamed and compressed
// into the .zip output file (or BinData object).

let recurse = true;
if zip.append_files("c:/temp/a/*", recurse).is_err() {
    println!("{}", zip.last_error_text());
    return;
}

// Write the zip archive into the bdZip object.
let bd_zip = chilkat::BinData::new();
if zip.write_bd(&bd_zip).is_err() {
    println!("{}", zip.last_error_text());
    return;
}

// We could directly access the bytes of the zip archive, or perhaps
// get the zip bytes in base64 format.
let zip_as_base64 = bd_zip.get_encoded("base64").unwrap_or_default();
println!("{}", zip_as_base64);

// Or the zip can be used by some other Chilkat method call that accepts
// a BinData object as an argument.