Sample code for 30+ languages & platforms
Rust

UniPin Game List

See more UniPin Examples

Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.

Chilkat Rust Downloads

Rust

// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

let http = chilkat::Http::new();

// Implements the following CURL command:

// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'

// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code

let dt = chilkat::DateTime::new();
let _ = dt.set_from_current_system_time();
let timestamp = dt.get_as_unix_time_str(false).unwrap_or_default();

// Change this to your actual partner ID.
let partner_id = "587e3675-e0ed-4e9e-9b39-099b11498fdc".to_string();

http.set_request_header("path", "in-game-topup/list");
http.set_request_header("timestamp", &timestamp);
http.set_request_header("partnerid", &partner_id);
http.set_request_header("Content-Type", "application/json");

// Calculate the auth header using  hash_hmac(sha256,partnerid+timestamp+path,secretkey)
let crypt = chilkat::Crypt2::new();
crypt.set_mac_algorithm("hmac");
crypt.set_hash_algorithm("sha256");
crypt.set_encoding_mode("hexlower");

// Change this to your actual secret key..
let _ = crypt.set_mac_key_encoded("wabc123asljdgadlgd3", "us-ascii");

let sb_mac_data = chilkat::StringBuilder::new();
let _ = sb_mac_data.append(&partner_id);
let _ = sb_mac_data.append(&timestamp);
let _ = sb_mac_data.append("in-game-topup/list");

let auth = crypt.mac_string_enc(&sb_mac_data.get_as_string().unwrap_or_default()).unwrap_or_default();
http.set_request_header("auth", &auth);

let resp = chilkat::HttpResponse::new();
if http.http_no_body("POST", "https://dev-api.unipin.com/in-game-topup/list", &resp).is_err() {
    println!("{}", http.last_error_text());
    return;
}

let sb_response_body = chilkat::StringBuilder::new();
let _ = resp.get_body_sb(&sb_response_body);
let j_resp = chilkat::JsonObject::new();
let _ = j_resp.load_sb(&sb_response_body);
j_resp.set_emit_compact(false);

println!("Response Body:");
println!("{}", j_resp.emit().unwrap_or_default());

let resp_status_code = resp.status_code();
println!("Response Status Code = {}", resp_status_code);
if resp_status_code >= 400 {
    println!("Response Header:");
    println!("{}", resp.header());
    println!("Failed.");
    return;
}

// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)

// {
//   "game_list": [
//     {
//       "game_category": "MLBB_ID",
//       "game_code": "MLBBD_ID",
//       "game_name": "Mobile Legends Diamonds",
//       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
//       "game_status": "active",
//       "updated_at": "2019-08-09 16:35:43"
//     },
//     {
//       "game_category": "MLBB_ID",
//       "game_code": "MLBBS_ID",
//       "game_name": "Mobile Legends Starlight Member",
//       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
//       "game_status": "active",
//       "updated_at": "2019-08-09 16:34:18"
//     },
// ...
// ...
//   ],
//   "status": 1,
//   "reason": "Successful"
// }

// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON

let status = j_resp.int_of("status");
let reason = j_resp.string_of("reason").unwrap_or_default();
let mut i = 0;
let count_i = j_resp.size_of_array("game_list");
while i < count_i {
    j_resp.set_i(i);
    let _ = j_resp.string_of("game_list[i].game_category").unwrap_or_default();
    let _ = j_resp.string_of("game_list[i].game_code").unwrap_or_default();
    let _ = j_resp.string_of("game_list[i].game_name").unwrap_or_default();
    let _ = j_resp.string_of("game_list[i].icon_url").unwrap_or_default();
    let _ = j_resp.string_of("game_list[i].game_status").unwrap_or_default();
    let _ = j_resp.string_of("game_list[i].updated_at").unwrap_or_default();
    i = i + 1;
}