React Native
React Native
Generating Repeatable Random Data for Testing/Debugging
See more PRNG Examples
Demonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.Chilkat React Native Downloads
import { Prng } from '@chilkat/react-native'
function chilkatExample() {
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
const fortuna = new Prng();
// Normally an application would seed the PRNG with entropy from
// some real random source. However, sometimes we want the same
// random sequence of bytes for testing and debugging purposes.
// This a reason why GetEntropy and AddEntropy are two different methods.
// An application could omit the call to GetEntropy, and instead pass
// non-random data to AddEntropy. For example:
// Seed the PRNG with non-entropy, so we get a repeatable sequence.
// Note: AddEntropy can be called any number of times.
fortuna.addEntropy('01020304', 'hex');
fortuna.addEntropy('hello world', 'ascii');
// Generate some random data:
let strRandHex = fortuna.genRandom(16, 'hex');
let strRandBase64 = fortuna.genRandom(22, 'base64');
let strRandBase58 = fortuna.genRandom(32, 'base58');
console.log(`hex random bytes: ${strRandHex}`);
console.log(`base64 random bytes: ${strRandBase64}`);
console.log(`base58 random bytes: ${strRandBase58}`);
// Try it again with a different object to verify that the same results are obtained:
const fortuna2 = new Prng();
fortuna2.addEntropy('01020304', 'hex');
fortuna2.addEntropy('hello world', 'ascii');
strRandHex = fortuna2.genRandom(16, 'hex');
strRandBase64 = fortuna2.genRandom(22, 'base64');
strRandBase58 = fortuna2.genRandom(32, 'base58');
console.log(`hex random bytes: ${strRandHex}`);
console.log(`base64 random bytes: ${strRandBase64}`);
console.log(`base58 random bytes: ${strRandBase58}`);
}