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PowerBuilder

Call a JavaScript Function Returning an Integer

See more JavaScript Examples

Demonstrates how to call a JavaScript function that returns an integer.

Chilkat PowerBuilder Downloads

PowerBuilder
integer li_rc
integer li_Success
oleobject loo_SbScript
oleobject loo_Js
oleobject loo_Result
oleobject loo_FuncCall
integer li_Retval

li_Success = 0

//  ----------------------------------------------------------------------------------
//  The Javascript function called in this example is shown at the bottom of this page.
//  -----------------------------------------------------------------------------------

//  In this example, we'll load the Javascript function definition from a file.
//  It doesn't need to come from a file.  It could just as easily be loaded from a string.
loo_SbScript = create oleobject
li_rc = loo_SbScript.ConnectToNewObject("Chilkat.StringBuilder")
if li_rc < 0 then
    destroy loo_SbScript
    MessageBox("Error","Connecting to COM object failed")
    return
end if
li_Success = loo_SbScript.LoadFile("js_call_function.js","utf-8")
if li_Success = 0 then
    Write-Debug loo_SbScript.LastErrorText
    destroy loo_SbScript
    return
end if

//  Note: Each instance of a Chilkat Js object automatically establishes
//  its own internal runtime and context.  Applications do not need to explicitly create
//  the JavaScript runtime or context.
loo_Js = create oleobject
li_rc = loo_Js.ConnectToNewObject("Chilkat.Js")

loo_Result = create oleobject
li_rc = loo_Result.ConnectToNewObject("Chilkat.JsonObject")

loo_Result.EmitCompact = 0

//  Call Eval to add the function (shown at the bottom of this page) to the context's global object
li_Success = loo_Js.Eval(loo_SbScript,loo_Result)
if li_Success = 0 then
    //  Examine the result for an exception.
    Write-Debug loo_Result.Emit()

    //  Also examine the LastErrorText.
    Write-Debug loo_Js.LastErrorText
    destroy loo_SbScript
    destroy loo_Js
    destroy loo_Result
    return
end if

Write-Debug loo_Result.Emit()

//  The expected output is "undefined":

//  {
//    "type": "undefined",
//    "value": "undefined"
//  }

//     When Eval processes a script containing only a function declaration,
//     it successfully performs the action (the function becomes defined).
//     However, since the script consists of a statement that produces no value,
//     the script's overall completion value is empty. In JavaScript, the
//     absence of a value is represented by `undefined`.
//  
//     Therefore, the Eval call returns `undefined`.

//  ------------------------------------------------------------------------------
//  Call the function calculateScore("Player1", 10, 20)

loo_FuncCall = create oleobject
li_rc = loo_FuncCall.ConnectToNewObject("Chilkat.JsonObject")

//  Create JSON defining the function call:

//  {
//    "name": "calculateScore",
//    "args": [ "Player1", 10, 20 ]
//  }

loo_FuncCall.UpdateString("name","calculateScore")
loo_FuncCall.UpdateString("args[0]","Player1")
loo_FuncCall.UpdateInt("args[1]",10)
loo_FuncCall.UpdateInt("args[2]",20)

loo_FuncCall.EmitCompact = 0
Write-Debug loo_FuncCall.Emit()

li_Success = loo_Js.CallFunction(loo_FuncCall,loo_Result)
if li_Success = 0 then
    //  Examine the result for an exception.
    Write-Debug loo_Result.Emit()

    //  Also examine the LastErrorText.
    Write-Debug loo_Js.LastErrorText
    destroy loo_SbScript
    destroy loo_Js
    destroy loo_Result
    destroy loo_FuncCall
    return
end if

Write-Debug loo_Result.Emit()

//  Output:

//  {
//    "type": "int",
//    "value": 37
//  }

li_Retval = loo_Result.IntOf("value")
Write-Debug "retval = " + string(li_Retval)


destroy loo_SbScript
destroy loo_Js
destroy loo_Result
destroy loo_FuncCall
JavaScript
function calculateScore(name, pointsA, pointsB) {
    // Return length of name + both scores
    return name.length + pointsA + pointsB;
    }