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PHP

NTLM Client and Server Code

See more NTLM Examples

Demonstrates the NTLM authentication algorithm for both client and server.

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Chilkat2 PHP
<?php

use Chilkat2\Ntlm;

// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

$ntlmClient = new Ntlm();
$ntlmServer = new Ntlm();

// The NTLM protocol begins by the client sending the server
// a Type1 message.
$ntlmClient->Workstation = 'MyWorkstation';
$type1Msg = $ntlmClient->GenType1();

echo "Type1 message from client to server:\n";
echo $type1Msg, "\n";

// If the server wishes to examine the information embedded within the
// Type1 message, it may call ParseType1.
// This step is not necessary, it is only for informational purposes..
$type1Info = $ntlmServer->ParseType1($type1Msg);

echo "---\n";
echo $type1Info, "\n";

// The server now generates a Type2 message to be sent to the client.
// The Type2 message requires a TargetName.  A TargetName is
// the authentication realm in which the authenticating account
// has membership (a domain name for domain accounts, or server name
// for local machine accounts).
$ntlmServer->TargetName = 'myAuthRealm';

try {
    $type2Msg = $ntlmServer->GenType2($type1Msg);
} catch (\Chilkat2\Exception $e) {
    echo $e->getMessage(), "\n";
    exit;
}

echo "Type2 message from server to client:\n";
echo $type2Msg, "\n";

// The client may examine the information embedded in the Type2 message
// by calling ParseType2, which returns XML.  This is only for informational purposes
// and is not required.
$type2Info = $ntlmClient->ParseType2($type2Msg);

echo "---\n";
echo $type2Info, "\n";

// The client will now generate the final Type3 message to be sent to the server.
// This requires the Username and Password:
$ntlmClient->UserName = 'test123';
$ntlmClient->Password = 'myPassword';

try {
    $type3Msg = $ntlmClient->GenType3($type2Msg);
} catch (\Chilkat2\Exception $e) {
    echo $e->getMessage(), "\n";
    exit;
}

echo "Type3 message from client to server:\n";
echo $type3Msg, "\n";

// The server may verify the response by first "loading" the Type3 message.
// This sets the various properties such as Username, Domain, Workstation,
// and ClientChallenge to the values embedded within theType3 message.
// The server may then use the Username to lookup the password.
// Looking up the password is dependent on your infrastructure.  Perhaps your
// usernames/passwords are stored in a secure database.  If that's the case, you would
// write code to issue a query to get the password string for the given username.
// Once the password is obtained, set the Password property and then
// generate the Type3 response again.  If the server's Type3 response matches
// the client's Type3 response, then the client's password is correct.

try {
    $ntlmServer->LoadType3($type3Msg);
} catch (\Chilkat2\Exception $e) {
    echo $e->getMessage(), "\n";
    exit;
}

// The Username property now contains the username that was embedded within
// the Type3 message.  It can be used to lookup the password.
$clientUsername = $ntlmServer->UserName;

// For this example, we'll simply set the password to a literal string:
$ntlmServer->Password = 'myPassword';

// The server may generate the Type3 message again, using the client's correct
// password:
$expectedType3Msg = $ntlmServer->GenType3($type2Msg);

echo "Expected Type3 Message:\n";
echo $expectedType3Msg, "\n";

// If the Type3 message received from the client is exactly the same as the
// expected Type3 message, then the client must've used the same password,
// and authentication is successful.