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Perl

NTLM Client and Server Code

See more NTLM Examples

Demonstrates the NTLM authentication algorithm for both client and server.

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Chilkat2 Perl
use strict;
use warnings;
use Chilkat2;

# This example assumes the Chilkat API to have been previously unlocked.
# See Global Unlock Sample for sample code.

my $ntlmClient = Chilkat2::Ntlm->new;
my $ntlmServer = Chilkat2::Ntlm->new;

# The NTLM protocol begins by the client sending the server
# a Type1 message.
$ntlmClient->Workstation('MyWorkstation');
my $type1Msg = $ntlmClient->GenType1();

print "Type1 message from client to server:\n";
print $type1Msg, "\n";

# If the server wishes to examine the information embedded within the
# Type1 message, it may call ParseType1.
# This step is not necessary, it is only for informational purposes..
my $type1Info = $ntlmServer->ParseType1($type1Msg);

print "---\n";
print $type1Info, "\n";

# The server now generates a Type2 message to be sent to the client.
# The Type2 message requires a TargetName.  A TargetName is
# the authentication realm in which the authenticating account
# has membership (a domain name for domain accounts, or server name
# for local machine accounts).
$ntlmServer->TargetName('myAuthRealm');

my $type2Msg = $ntlmServer->GenType2($type1Msg);
if (!$ntlmServer->LastMethodSuccess) {
    print $ntlmServer->LastErrorText, "\n";
    exit;
}

print "Type2 message from server to client:\n";
print $type2Msg, "\n";

# The client may examine the information embedded in the Type2 message
# by calling ParseType2, which returns XML.  This is only for informational purposes
# and is not required.
my $type2Info = $ntlmClient->ParseType2($type2Msg);

print "---\n";
print $type2Info, "\n";

# The client will now generate the final Type3 message to be sent to the server.
# This requires the Username and Password:
$ntlmClient->UserName('test123');
$ntlmClient->Password('myPassword');

my $type3Msg = $ntlmClient->GenType3($type2Msg);
if (!$ntlmClient->LastMethodSuccess) {
    print $ntlmClient->LastErrorText, "\n";
    exit;
}

print "Type3 message from client to server:\n";
print $type3Msg, "\n";

# The server may verify the response by first "loading" the Type3 message.
# This sets the various properties such as Username, Domain, Workstation,
# and ClientChallenge to the values embedded within theType3 message.
# The server may then use the Username to lookup the password.
# Looking up the password is dependent on your infrastructure.  Perhaps your
# usernames/passwords are stored in a secure database.  If that's the case, you would
# write code to issue a query to get the password string for the given username.
# Once the password is obtained, set the Password property and then
# generate the Type3 response again.  If the server's Type3 response matches
# the client's Type3 response, then the client's password is correct.

my $success = $ntlmServer->LoadType3($type3Msg);
if (!$success) {
    print $ntlmServer->LastErrorText, "\n";
    exit;
}

# The Username property now contains the username that was embedded within
# the Type3 message.  It can be used to lookup the password.
my $clientUsername = $ntlmServer->UserName;

# For this example, we'll simply set the password to a literal string:
$ntlmServer->Password('myPassword');

# The server may generate the Type3 message again, using the client's correct
# password:
my $expectedType3Msg = $ntlmServer->GenType3($type2Msg);

print "Expected Type3 Message:\n";
print $expectedType3Msg, "\n";

# If the Type3 message received from the client is exactly the same as the
# expected Type3 message, then the client must've used the same password,
# and authentication is successful.