Pascal (Lazarus/Delphi)
Pascal (Lazarus/Delphi)
WebSocket over TLS
See more WebSocket Examples
Establishing a WebSocket connection over TLS is exactly the same as for TCP, except for a few arguments passed to the Connect method.Chilkat Pascal (Lazarus/Delphi) Downloads
program ChilkatDemo;
// Demonstrates using the Chilkat Pascal wrapper via the C bridge DLL.
// Builds as a console application under Lazarus (FPC) or Delphi.
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
{$APPTYPE CONSOLE}
uses
{$IFDEF UNIX}
cthreads,
{$ENDIF}
SysUtils,
CkDllLoader,
Chilkat.WebSocket,
Chilkat.Rest;
// ---------------------------------------------------------------------------
procedure RunDemo;
var
success: Boolean;
rest: TRest;
bUseTls: Boolean;
ws: TWebSocket;
responseBody: string;
statusCode: Integer;
begin
success := False;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// A WebSocket connection begins life as an HTTP GET request containing a few special header fields,
// such as "Upgrade: websocket".
// Your application will use the Chilkat Rest class to send the initial HTTP GET. This allows you
// to use the full capability of the Chilkat Rest class to customize the GET for any particular situation.
// For example:
//
// - If custom HTTP request header fields must be added.
// - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc.
// - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required.
//
rest := TRest.Create;
// ------------------------------------------------------------------
// To use TLS, connect to the TLS port (typically 443) and tell the rest.Connect method
// that it's a TLS connection.
// ------------------------------------------------------------------
bUseTls := True;
success := rest.Connect('someserver.com',443,bUseTls,False);
if (success <> True) then
begin
WriteLn(rest.LastErrorText);
Exit;
end;
ws := TWebSocket.Create;
// Tell the WebSocket to use this connection.
success := ws.UseConnection(rest);
if (success <> True) then
begin
WriteLn(ws.LastErrorText);
Exit;
end;
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
ws.AddClientHeaders();
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
rest.AddHeader('Sec-WebSocket-Protocol','x-something');
rest.AddHeader('Origin','http://someserver.com');
// Do the open handshake.
responseBody := rest.FullRequestNoBody('GET','/something');
if (rest.LastMethodSuccess <> True) then
begin
WriteLn(rest.LastErrorText);
Exit;
end;
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
statusCode := rest.ResponseStatusCode;
WriteLn('Response status code: ' + statusCode);
if (statusCode <> 101) then
begin
WriteLn(responseBody);
WriteLn('-- Failed because of unexpected response status code.');
Exit;
end;
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
success := ws.ValidateServerHandshake();
if (success <> True) then
begin
WriteLn(ws.LastErrorText);
Exit;
end;
WriteLn('WebSocket connection successful.');
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest object...)
rest.Free;
ws.Free;
end;
// ---------------------------------------------------------------------------
begin
try
RunDemo;
except
on E: Exception do
WriteLn('Unhandled exception: ', E.ClassName, ': ', E.Message);
end;
WriteLn;
{$IFDEF MSWINDOWS}
WriteLn('Press Enter to exit...');
ReadLn;
{$ENDIF}
end.